[SOLVED] Arma3 - anisotropic filtering disabled

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5 years 10 months ago #1 by JumpingHubert
Arma3 - anisotropic filtering disabled was created by JumpingHubert
Hello, reshade seems to disable/overwrite my driverside anisotropic filtering setting @16AF. Is it possible to force 16xAF in the reshade-settings? Thanks in advance for answering :)

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5 years 10 months ago #2 by Marty McFly
Replied by Marty McFly on topic Arma3 - anisotropic filtering disabled
Why not use game option?

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5 years 10 months ago - 5 years 10 months ago #3 by JumpingHubert
Replied by JumpingHubert on topic Arma3 - anisotropic filtering disabled
Sadly arma3 ingame af on "ultra" (highest setting) is far more blurry than 16xAF in the driver menu so the common method for arma3 is to force driverside 16xAF.

edit: I found a solution. I had to disable AF ingame completely to get 16xAF working together with reshade :)
Last edit: 5 years 10 months ago by JumpingHubert.

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