[SOLVED] Cyberpunk 2077 crashes with ReShade 4.9
- dark1970
-
Topic Author


21:58:52:175 [04688] | INFO | Registering hooks for "user32.dll" ...
21:58:52:176 [04688] | INFO | > Libraries loaded.
21:58:52:178 [04688] | INFO | > Found 14 match(es). Installing ...
21:58:52:185 [04688] | INFO | Registering hooks for "ws2_32.dll" ...
21:58:52:186 [04688] | INFO | > Libraries loaded.
21:58:52:187 [04688] | INFO | > Found 8 match(es). Installing ...
21:58:52:193 [04688] | INFO | Registering hooks for "C:\Windows\system32\d2d1.dll" ...
21:58:52:193 [04688] | INFO | > Delayed.
21:58:52:193 [04688] | INFO | Registering hooks for "C:\Windows\system32\d3d9.dll" ...
21:58:52:194 [04688] | INFO | > Delayed.
21:58:52:194 [04688] | INFO | Registering hooks for "C:\Windows\system32\d3d10.dll" ...
21:58:52:194 [04688] | INFO | > Delayed.
21:58:52:194 [04688] | INFO | Registering hooks for "C:\Windows\system32\d3d10_1.dll" ...
21:58:52:195 [04688] | INFO | > Delayed.
21:58:52:195 [04688] | INFO | Registering hooks for "C:\Windows\system32\d3d11.dll" ...
21:58:52:195 [04688] | INFO | > Libraries loaded.
21:58:52:195 [04688] | INFO | > Found 2 match(es). Installing ...
21:58:52:201 [04688] | INFO | Registering hooks for "C:\Windows\system32\d3d12.dll" ...
21:58:52:201 [04688] | INFO | > Libraries loaded.
21:58:52:202 [04688] | INFO | > Found 7 match(es). Installing ...
21:58:52:207 [04688] | INFO | Registering hooks for "C:\Windows\system32\dxgi.dll" ...
21:58:52:207 [04688] | INFO | > Delayed until first call to an exported function.
21:58:52:207 [04688] | INFO | Registering hooks for "C:\Windows\system32\opengl32.dll" ...
21:58:52:208 [04688] | INFO | > Delayed.
21:58:52:208 [04688] | INFO | Initialized.
21:58:52:747 [03992] | WARN | Ignoring LoadLibrary("api-ms-win-appmodel-runtime-l1-1-2") call to avoid possible deadlock.
21:58:52:747 [03992] | INFO | Redirecting RegisterClassExA(lpWndClassEx = 0000005D8CFFFD00 { Kiero }) ...
21:58:52:748 [03992] | INFO | > Adding 'CS_OWNDC' window class style flag to 'Kiero'.
21:58:52:750 [03992] | INFO | Redirecting CreateDXGIFactory(riid = {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, ppFactory = 0000005D8CFFFD50) ...
21:58:52:751 [03992] | INFO | > Passing on to CreateDXGIFactory1:
21:58:52:751 [03992] | INFO | Redirecting CreateDXGIFactory1(riid = {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, ppFactory = 0000005D8CFFFD50) ...
21:58:52:752 [03992] | INFO | Installing export hooks for "C:\Windows\system32\dxgi.dll" ...
21:58:52:752 [03992] | INFO | > Found 5 match(es). Installing ...
21:58:52:754 [03992] | INFO | Redirecting D3D12CreateDevice(pAdapter = 000001DBA95DD860, MinimumFeatureLevel = 0xb000, riid = {189819F1-1DB6-4B57-BE54-1821339B85F7}, ppDevice = 0000005D8CFFFE28) ...
21:58:52:755 [03992] | INFO | Redirecting CreateDXGIFactory2(Flags = 0x80000000, riid = {1BC6EA02-EF36-464F-BF0C-21CA39E5168A}, ppFactory = 0000005D8CFFF468) ...
21:58:52:862 [03992] | INFO | Redirecting ID3D12Device::CreateCommandQueue(this = 000001FC995761E0, pDesc = 0000005D8CFFFD58, riid = {0EC870A6-5D7E-4C22-8CFC-5BAAE07616ED}, ppCommandQueue = 0000005D8CFFFE30) ...
21:58:52:862 [03992] | INFO | > Dumping command queue description:
21:58:52:862 [03992] | INFO | +
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21:58:52:862 [03992] | INFO | | Parameter | Value |
21:58:52:863 [03992] | INFO | +
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21:58:52:863 [03992] | INFO | | Type | 0 |
21:58:52:863 [03992] | INFO | | Priority | 0 |
21:58:52:863 [03992] | INFO | | Flags | 0 |
21:58:52:863 [03992] | INFO | | NodeMask | 0 |
21:58:52:864 [03992] | INFO | +
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21:58:52:878 [03992] | INFO | Redirecting IDXGIFactory::CreateSwapChain(this = 000001DBAB231A70, pDevice = 000001FC9954D010, pDesc = 0000005D8CFFFD90, ppSwapChain = 0000005D8CFFFCF0) ...
21:58:52:878 [03992] | INFO | > Dumping swap chain description:
21:58:52:878 [03992] | INFO | +
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21:58:52:878 [03992] | INFO | | Parameter | Value |
21:58:52:878 [03992] | INFO | +
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21:58:52:878 [03992] | INFO | | Width | 100 |
21:58:52:879 [03992] | INFO | | Height | 100 |
21:58:52:879 [03992] | INFO | | RefreshRate | 60 1 |
21:58:52:879 [03992] | INFO | | Format | DXGI_FORMAT_R8G8B8A8_UNORM |
21:58:52:879 [03992] | INFO | | ScanlineOrdering | 0 |
21:58:52:879 [03992] | INFO | | Scaling | 0 |
21:58:52:879 [03992] | INFO | | SampleCount | 1 |
21:58:52:879 [03992] | INFO | | SampleQuality | 0 |
21:58:52:879 [03992] | INFO | | BufferUsage | 0x20 |
21:58:52:879 [03992] | INFO | | BufferCount | 2 |
21:58:52:879 [03992] | INFO | | OutputWindow | 0000000000190B58 |
21:58:52:879 [03992] | INFO | | Windowed | TRUE |
21:58:52:879 [03992] | INFO | | SwapEffect | 4 |
21:58:52:880 [03992] | INFO | | Flags | 0x2 |
21:58:52:880 [03992] | INFO | +
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21:58:53:109 [03992] | INFO | Running on NVIDIA GeForce GTX 1070
21:58:53:113 [03992] | INFO | Recreated runtime environment on runtime 000001F94C7A0970.
21:58:53:113 [03992] | WARN | Reference count for ID3D12CommandQueue0 object 000001FC9954D010 is inconsistent.
21:58:53:113 [03992] | INFO | Destroyed runtime environment on runtime 000001F94C7A0970.
21:58:53:114 [03992] | WARN | Reference count for ID3D12Device0 object 000001FC995761E0 is inconsistent.
21:58:54:327 [04688] | INFO | Redirecting CreateDXGIFactory2(Flags = 0, riid = {50C83A1C-E072-4C48-87B0-3630FA36A6D0}, ppFactory = 000001EFBA235F88) ...
21:58:54:327 [04688] | INFO | Redirecting D3D12CreateDevice(pAdapter = 000001F94C53E390, MinimumFeatureLevel = 0xb000, riid = {189819F1-1DB6-4B57-BE54-1821339B85F7}, ppDevice = 0000000000000000) ...
21:58:54:328 [04688] | INFO | Redirecting CreateDXGIFactory2(Flags = 0x80000000, riid = {1BC6EA02-EF36-464F-BF0C-21CA39E5168A}, ppFactory = 0000005D8C5FCFC8) ...
21:58:54:384 [04688] | INFO | Redirecting D3D12CreateDevice(pAdapter = 000001F94C6BDCA0, MinimumFeatureLevel = 0xb000, riid = {189819F1-1DB6-4B57-BE54-1821339B85F7}, ppDevice = 0000000000000000) ...
21:58:54:385 [04688] | INFO | Redirecting CreateDXGIFactory2(Flags = 0x80000000, riid = {1BC6EA02-EF36-464F-BF0C-21CA39E5168A}, ppFactory = 0000005D8C5FCFC8) ...
21:58:54:391 [04688] | INFO | Redirecting D3D12CreateDevice(pAdapter = 000001F94C53E390, MinimumFeatureLevel = 0xb000, riid = {189819F1-1DB6-4B57-BE54-1821339B85F7}, ppDevice = 0000005D8C5FD840) ...
21:58:54:392 [04688] | INFO | Redirecting CreateDXGIFactory2(Flags = 0x80000000, riid = {1BC6EA02-EF36-464F-BF0C-21CA39E5168A}, ppFactory = 0000005D8C5FCFC8) ...
21:58:54:465 [04688] | INFO | Redirecting ID3D12Device::CreateCommandQueue(this = 000001F94C7952A0, pDesc = 0000005D8C5FD8B0, riid = {0EC870A6-5D7E-4C22-8CFC-5BAAE07616ED}, ppCommandQueue = 000001EFBA235F98) ...
21:58:54:465 [04688] | INFO | > Dumping command queue description:
21:58:54:465 [04688] | INFO | +
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21:58:54:465 [04688] | INFO | | Parameter | Value |
21:58:54:465 [04688] | INFO | +
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21:58:54:465 [04688] | INFO | | Type | 0 |
21:58:54:465 [04688] | INFO | | Priority | 0 |
21:58:54:465 [04688] | INFO | | Flags | 0 |
21:58:54:465 [04688] | INFO | | NodeMask | 0 |
21:58:54:465 [04688] | INFO | +
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21:58:54:478 [04688] | INFO | Redirecting ID3D12Device::CreateCommandQueue(this = 000001F94C7952A0, pDesc = 0000005D8C5FD8B0, riid = {0EC870A6-5D7E-4C22-8CFC-5BAAE07616ED}, ppCommandQueue = 000001EFBA235FA0) ...
21:58:54:479 [04688] | INFO | > Dumping command queue description:
21:58:54:479 [04688] | INFO | +
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21:58:54:479 [04688] | INFO | | Parameter | Value |
21:58:54:479 [04688] | INFO | +
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21:58:54:479 [04688] | INFO | | Type | 2 |
21:58:54:479 [04688] | INFO | | Priority | 0 |
21:58:54:479 [04688] | INFO | | Flags | 0 |
21:58:54:479 [04688] | INFO | | NodeMask | 0 |
21:58:54:480 [04688] | INFO | +
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21:58:54:486 [04688] | INFO | Redirecting ID3D12Device::CreateCommandQueue(this = 000001F94C7952A0, pDesc = 0000005D8C5FD8B0, riid = {0EC870A6-5D7E-4C22-8CFC-5BAAE07616ED}, ppCommandQueue = 000001EFBA236090) ...
21:58:54:487 [04688] | INFO | > Dumping command queue description:
21:58:54:487 [04688] | INFO | +
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21:58:54:487 [04688] | INFO | | Parameter | Value |
21:58:54:487 [04688] | INFO | +
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21:58:54:487 [04688] | INFO | | Type | 3 |
21:58:54:487 [04688] | INFO | | Priority | 0 |
21:58:54:487 [04688] | INFO | | Flags | 0 |
21:58:54:487 [04688] | INFO | | NodeMask | 0 |
21:58:54:487 [04688] | INFO | +
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21:58:54:582 [04688] | INFO | Redirecting CreateDXGIFactory(riid = {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, ppFactory = 0000005D8C5FED08) ...
21:58:54:582 [04688] | INFO | > Passing on to CreateDXGIFactory1:
21:58:54:582 [04688] | INFO | Redirecting CreateDXGIFactory1(riid = {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, ppFactory = 0000005D8C5FED08) ...
21:58:54:708 [02916] | WARN | Ignoring LoadLibrary("HID.DLL") call to avoid possible deadlock.
21:58:54:709 [02916] | WARN | Ignoring LoadLibrary("SETUPAPI.DLL") call to avoid possible deadlock.
21:58:54:709 [02916] | WARN | Ignoring LoadLibrary("WINMM.DLL") call to avoid possible deadlock.
21:58:54:709 [02916] | WARN | Ignoring LoadLibrary("USER32.DLL") call to avoid possible deadlock.
21:58:55:106 [04688] | INFO | Redirecting CreateDXGIFactory(riid = {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, ppFactory = 0000005D8C5FEBA8) ...
21:58:55:106 [04688] | INFO | > Passing on to CreateDXGIFactory1:
21:58:55:106 [04688] | INFO | Redirecting CreateDXGIFactory1(riid = {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, ppFactory = 0000005D8C5FEBA8) ...
21:58:55:106 [04688] | INFO | Redirecting CreateDXGIFactory(riid = {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, ppFactory = 0000005D8C5FE888) ...
21:58:55:106 [04688] | INFO | > Passing on to CreateDXGIFactory1:
21:58:55:106 [04688] | INFO | Redirecting CreateDXGIFactory1(riid = {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, ppFactory = 0000005D8C5FE888) ...
21:58:55:108 [04688] | INFO | Redirecting CreateDXGIFactory(riid = {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, ppFactory = 0000005D8C5FE888) ...
21:58:55:108 [04688] | INFO | > Passing on to CreateDXGIFactory1:
21:58:55:108 [04688] | INFO | Redirecting CreateDXGIFactory1(riid = {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, ppFactory = 0000005D8C5FE888) ...
21:58:55:109 [04688] | INFO | Redirecting RegisterClassExW(lpWndClassEx = 0000005D8C5FE990 { W2ViewportClass }) ...
21:58:55:109 [04688] | INFO | > Adding 'CS_OWNDC' window class style flag to 'W2ViewportClass'.
21:58:55:675 [04688] | INFO | Redirecting IDXGIFactory2::CreateSwapChainForHwnd(this = 000001DBAB242AA0, pDevice = 000001FC9950C9A0, hWnd = 00000000001A0B58, pDesc = 0000005D8C5FE8E0, pFullscreenDesc = 0000005D8C5FE978, pRestrictToOutput = 0000000000000000, ppSwapChain = 0000005D8C5FEA38) ...
21:58:55:675 [04688] | INFO | > Dumping swap chain description:
21:58:55:675 [04688] | INFO | +
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21:58:55:675 [04688] | INFO | | Parameter | Value |
21:58:55:676 [04688] | INFO | +
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21:58:55:676 [04688] | INFO | | Width | 1920 |
21:58:55:676 [04688] | INFO | | Height | 1080 |
21:58:55:676 [04688] | INFO | | RefreshRate | 0 0 |
21:58:55:676 [04688] | INFO | | Format | DXGI_FORMAT_R8G8B8A8_UNORM |
21:58:55:676 [04688] | INFO | | Stereo | FALSE |
21:58:55:676 [04688] | INFO | | ScanlineOrdering | 0 |
21:58:55:677 [04688] | INFO | | Scaling | 0 |
21:58:55:677 [04688] | INFO | | SampleCount | 1 |
21:58:55:677 [04688] | INFO | | SampleQuality | 0 |
21:58:55:677 [04688] | INFO | | BufferUsage | 0x20 |
21:58:55:677 [04688] | INFO | | BufferCount | 3 |
21:58:55:677 [04688] | INFO | | Windowed | TRUE |
21:58:55:678 [04688] | INFO | | SwapEffect | 3 |
21:58:55:678 [04688] | INFO | | AlphaMode | 0 |
21:58:55:678 [04688] | INFO | | Flags | 0x800 |
21:58:55:678 [04688] | INFO | +
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21:58:55:873 [04688] | INFO | Running on NVIDIA GeForce GTX 1070
21:58:55:877 [04688] | INFO | Recreated runtime environment on runtime 000001FCC7432570.
21:58:55:877 [04688] | INFO | Redirecting IDXGISwapChain::SetFullscreenState(this = 000001FCC5C526A0, Fullscreen = FALSE, pTarget = 0000000000000000) ...
21:58:55:878 [04688] | INFO | Redirecting IDXGISwapChain::SetFullscreenState(this = 000001FCC5C526A0, Fullscreen = TRUE, pTarget = 000001FCC39EA030) ...
21:58:55:888 [04688] | INFO | Redirecting CreateDXGIFactory(riid = {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, ppFactory = 0000005D8C5FE938) ...
21:58:55:888 [04688] | INFO | > Passing on to CreateDXGIFactory1:
21:58:55:888 [04688] | INFO | Redirecting CreateDXGIFactory1(riid = {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, ppFactory = 0000005D8C5FE938) ...
21:58:55:890 [04688] | INFO | Redirecting CreateDXGIFactory(riid = {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, ppFactory = 0000005D8C5FE938) ...
21:58:55:890 [04688] | INFO | > Passing on to CreateDXGIFactory1:
21:58:55:890 [04688] | INFO | Redirecting CreateDXGIFactory1(riid = {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, ppFactory = 0000005D8C5FE938) ...
21:58:55:891 [04688] | INFO | Redirecting IDXGISwapChain::ResizeBuffers(this = 000001FCC5C526A0, BufferCount = 3, Width = 1920, Height = 1080, NewFormat = 28, SwapChainFlags = 0x800) ...
21:58:55:891 [04688] | INFO | Destroyed runtime environment on runtime 000001FCC7432570.
21:58:55:897 [04688] | INFO | Recreated runtime environment on runtime 000001FCC7432570.
21:58:55:897 [04688] | INFO | Redirecting CreateDXGIFactory(riid = {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, ppFactory = 0000005D8C5FE938) ...
21:58:55:898 [04688] | INFO | > Passing on to CreateDXGIFactory1:
21:58:55:898 [04688] | INFO | Redirecting CreateDXGIFactory1(riid = {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, ppFactory = 0000005D8C5FE938) ...
21:58:55:898 [04688] | INFO | Redirecting CreateDXGIFactory(riid = {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, ppFactory = 0000005D8C5FE938) ...
21:58:55:899 [04688] | INFO | > Passing on to CreateDXGIFactory1:
21:58:55:899 [04688] | INFO | Redirecting CreateDXGIFactory1(riid = {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, ppFactory = 0000005D8C5FE938) ...
21:58:55:908 [04688] | INFO | Redirecting IDXGISwapChain::SetFullscreenState(this = 000001FCC5C526A0, Fullscreen = TRUE, pTarget = 000001FCC76EEC40) ...
21:58:55:908 [04688] | INFO | Redirecting CreateDXGIFactory(riid = {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, ppFactory = 0000005D8C5FF118) ...
21:58:55:908 [04688] | INFO | > Passing on to CreateDXGIFactory1:
21:58:55:908 [04688] | INFO | Redirecting CreateDXGIFactory1(riid = {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, ppFactory = 0000005D8C5FF118) ...
21:58:55:909 [04688] | INFO | Redirecting CreateDXGIFactory(riid = {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, ppFactory = 0000005D8C5FF118) ...
21:58:55:909 [04688] | INFO | > Passing on to CreateDXGIFactory1:
21:58:55:909 [04688] | INFO | Redirecting CreateDXGIFactory1(riid = {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, ppFactory = 0000005D8C5FF118) ...
21:58:55:911 [04688] | INFO | Redirecting IDXGISwapChain::ResizeBuffers(this = 000001FCC5C526A0, BufferCount = 3, Width = 1920, Height = 1080, NewFormat = 28, SwapChainFlags = 0x800) ...
21:58:55:911 [04688] | INFO | Destroyed runtime environment on runtime 000001FCC7432570.
21:58:55:922 [04688] | INFO | Recreated runtime environment on runtime 000001FCC7432570.
21:58:55:992 [00544] | INFO | Successfully loaded "

21:58:56:154 [04688] | INFO | Loading image files for textures ...
21:59:35:026 [01792] | INFO | Successfully loaded "

21:59:35:078 [05212] | INFO | Loading image files for textures ...
22:00:13:347 [01820] | ERROR | Device was lost with DXGI_ERROR_DEVICE_REMOVED! Destroying all resources and disabling ReShade.
22:00:13:347 [01820] | ERROR | > Device removal reason is DXGI_ERROR_DEVICE_HUNG.
22:00:13:348 [01820] | INFO | Destroyed runtime environment on runtime 000001FCC7432570.
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- mboyx64
-

There are still some instances with crashing but this is much better.
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- costiq
-
Cyberpunk 2077 works now with the latest ReShade version (4.9)!
Thank you @crosire!!!
But, for me, there are some caveats:
When installing ReShade, I had to uncheck SweetFX and use only Standard Effects and Depth3D & AstrayFX.
It looks like one of the shaders in SweetFX (I'm not sure which one) makes the game crash seconds into.
There are no more problems with the map either... but it has to be accessed through its shortcut!
Accessing the map from the menu will make the game crash!
Thank you again crosire and BlueSkyKnight!
Cyberpunk 2077 in stereoscopic 3D is something else!
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- costiq
-
I'm afraid my enthusiasm was premature...

After restarting the game... crash...
It worked fine until getting close to a door (new game map to load...?)
Restarted the computer, hoping for a miracle, but ...no, the game would crash even before starting.
Went back to 4.7.0 and all is fine (minus the city map which is again a pixel mess)
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- crosire
-
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- costiq
-
Fair enough. I've updated AC Valhalla to 4.9 and all is fine.
All my other games are using 4.8.2 and are fine too (again except Cyberpunk which crashes with it).
Ergo, it must be Cyberpunk the culprit. This wouldn't be its only bug...

Hope future updates will sort most of them.
Thanks again for your fantastic work.
Respect.
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- dnce
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- crosire
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- Torzi
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Superdepth doesn't pick up the depth map on start.. need to hit reload. Once it's loaded, just opening the in-game map causes a crash. Ran around a bit without entering the map, and that works for a while, but crashed after a cutscene. I'll test more in a bit, but probably post more on this in the SuperDepth3D thread?
I call this progress! Great work with the depth maps! Didn't expect a fix so soon.
Win10 20H2
Nvidia GTX 1080, Driiver 460.79
i7-4770k, 16GB, SSD
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- costiq
-
Which GPU vendor, driver version and Windows version are those with Cyperpunk crashes on?
My system:
Microsoft Windows 10 Home
Version 10.0.18363 Build 18363
System Manufacturer GIGABYTE
System Model AORUS 15G XB
System Type x64-based PC
Processor Intel(R) Core(TM) i7-10875H CPU @ 2.30GHz, 2304 Mhz, 8 Core(s), 16 Logical Processor(s)
Installed Physical Memory (RAM) 16.0 GB
RTX 2070 SUPER Max-Q Laptop
GeForce Game Ready 460.79 WHQL driver
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- dark1970
-
Topic Author
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- Tojkar
-
Open a journal or something before ever touching the map. Don't know the exact steps to do it other than never open the map first. Granted, this still doesn't remove the crashing, but it seems to alleviate the problem somewhat. There's also some sporadic crashes when in the game world but the situations and places are so inconsistent that it may not be related to Reshade.dark1970 wrote: Sorry for repeating! I wrote in the first post! I have the same Cyberpunk problem as Torzi! I only use SuperDepth3D! Tried on windows 20H1,20H2,21H1 as well as drivers 460.89,460.79,457.51! The depth map is not displayed at startup - you need to press restart or minimize-expand the game! When loading a map - it also crashes! At the moment Win10 20H2! All components are not overclocked, MSIAfterburner is off! Nvidia GTX 1070 (driver 460.89), i7-8700k, 16GB, SSD!
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- crosire
-
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- Torzi
-
Is the depth map making it through to SuperDepth3D for you on load? (Can you see it if you select an option in Depth Map View via SD3D)?
On the initial load of a save, there's no actual depth for me. The depth map via SD3D is solid white. I have to hit Reload on Reshade after loading a savegame, and then the proper depth is shown, but this is just in SD3D. Displaydepth shows the proper depth map everywhere.
If I don't hit Reload after loading a save, there are no crashes, but there's also no depth. To get the map crash that I'm seeing, hit Reload on Reshade with SuperDepth enabled, then open the in-game map. Does this work for you?
I'm also trying to hunt down any overlays that might be interfering, and I tried some tweaks to get the game to run in Fullscreen Exclusive mode (which doen't work for me). I'll try undoing those and test again.
EDIT: Yeah, not much luck here. The only default setting I changed for Superdepth was to set 'Depth Map Selection' to 'DM1 Reversed'. Tried different compibility flags for the exe, and also rolling back a few nvidia driver revisions.Still no FSE mode, but that's also mentioned on the CDPR forums.
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- Torzi
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I was able to get the map up without crashing by leaving my monitor at 60Hz, using no frame limiters or v-sync, then toggling Reshade's Perfomance Mode off, then on again with SuperDepth enabled. (No full re-init, just a quick flicker)
I've been trying to limit the game to 45fps, and I think this may be causing a problem. Opening the map under any of these conditions causes the crash for me:
-Using frame limiters (in-game, nvidia CP, RTSS)
-Changing monitor frequency to 45 or 90 Hz (no frame limits or vsync, just the frequency change)
-Vsync on at 60Hz
Can anyone else repeat? (at least for the frame limters, and vsync at your monitor's resolution)
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- crosire
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- costiq
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I've tried everything: maxed all settings, maxed the NPCs number, went from1080 to 1440 DSR, checked the city map from all possible positions...
...the game still wouldn't crash!
So, 4.9.1 is not good, it's fantastic!

Thank you so much crosire!!!
I believe that SuperDepth3D with ReShade is now definitely in the position to replace the defunct NVidia 3D Vision. You guys are legends!
Maximum respect!
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- crosire
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- dark1970
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Topic Author
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- costiq
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Sorry, I had to. Was too excited after seeing it work so perfectly!crosire wrote: You had me there for a second
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