Hi there,
after updating from ReShade 4.8.2 to 4.9.1 for OG Crysis, I noticed some artefacts when using filters which rely on the depth buffer. When I look down, or at certain angles, the depth buffer map switches to sort of an isometric view of the map. Take a
look (link)
:
When I downgrade to 4.8.2, the issue disappears. Is this fixable?
Regards, eightcore