Crysis (2007) - Depth Buffer issue since ReShade 4.9.1

1 month 2 weeks ago - 1 month 2 weeks ago #1 by eightcore
Hi there,

after updating from ReShade 4.8.2 to 4.9.1 for OG Crysis, I noticed some artefacts when using filters which rely on the depth buffer. When I look down, or at certain angles, the depth buffer map switches to sort of an isometric view of the map. Take a look (link) : 

When I downgrade to 4.8.2, the issue disappears. Is this fixable?

Regards, eightcore
Last edit: 1 month 2 weeks ago by eightcore.

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