Reshade infinite loop on old driver

More
1 year 9 months ago #1 by bo3bber Reshade infinite loop on old driver was created by bo3bber
Greetings.  I'm mostly new to Reshade and SuperDepth3D, apologies in advance if this is not the right spot.  I couldn't quite tell how people normally report bugs.  Usually I report bugs via GitHub Issues, which doesn't seem to exist? I'm just going to wing it here, please close this or forward as desired.  Just figured it's worth mentioning.

When running an old Nvidia driver 425.31, when I use the latest version of Reshade 4.9.1 it will hang up in the game in an infinite loop of destroying the environment and rebuilding it.  If no shaders are installed at all, it will start up without error, but any shader that is being compiled will enter an infinite loop.  It seems to be getting a SetFullScreenState which calls ResizeBuffers command from itself, that causes the reset of the environment, and rebuild of any shaders.  I built a clean debug copy of 4.91, and had the same result with no errors noted.

Only happened on 425.31, seems OK on 452.06.  I sometimes need to run the old driver for 3D Vision support.  I was testing the Origin version of Rime.

I realize this is not very interesting because the driver is old, but it's the last fully supported driver for 3D Vision. And I figured it's possible you might want to know about the bug in any case, even if it's not important. As a software developer myself, I like to know about any bugs, in case they might relate to other problems seen.

-bo3b

Please Log in or Create an account to join the conversation.

We use cookies

We use cookies on our website. Some of them are essential for the operation of the site, while others help us to improve this site and the user experience (tracking cookies). You can decide for yourself whether you want to allow cookies or not. Please note that if you reject them, you may not be able to use all the functionalities of the site.