depth buffer issue in dx9 game

  • Okyo
  • Topic Author
More
4 years 3 weeks ago #1 by Okyo depth buffer issue in dx9 game was created by Okyo
I was playing a dx9 game (battlefield 2) recently and I found that when I use some function in reshade like mxao or rtgi it will make the weapon hand become transparent. I also found that happen in some other dx9 games. So I searched in the forum and found that thalixte had fix this problem once, but unfortunatetly his latest fix is version 4.3.  Are there any other solution or can anyone help me to contact thalixte? thx

Please Log in or Create an account to join the conversation.

  • Okyo
  • Topic Author
More
4 years 3 weeks ago #2 by Okyo Replied by Okyo on topic depth buffer issue in dx9 game
[img
just like this

Please Log in or Create an account to join the conversation.

  • defactoambassador
More
1 year 8 months ago #3 by defactoambassador Replied by defactoambassador on topic depth buffer issue in dx9 game
I have the exact same problem, for Battlefield 2. I've been trying to use ReshadeEffectShaderToggler as a UI masker to fix this problem but was unsuccessful so far.

Have you find a fix? And could I ask for a link to thalixte's fix for Reshade 4.3 as well, I will take a look at it.

Please Log in or Create an account to join the conversation.

We use cookies
We use cookies on our website. Some of them are essential for the operation of the forum. You can decide for yourself whether you want to allow cookies or not. Please note that if you reject them, you may not be able to use all the functionalities of the site.