Lut shader running twice after app loses focus

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11 months 3 weeks ago #1 by fustercluck Lut shader running twice after app loses focus was created by fustercluck
Hi,

I'm running into the following problem:

I've got reshade installed on an OpenGL-based app. I'm using the LUT shader, with a custom LUT.

Initially, when the app in question has focus, it works as expected -- the LUT performs the desired color correction. However, when a window from another app gets focus, the color correction seems to be applied twice, i.e. seemingly source image->lut->corrected image->lut->over-corrected image.

Would very much appreciate and suggestions what might be going on or how to track this down.

Thanks!

Dan

 

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11 months 3 weeks ago #2 by fustercluck Replied by fustercluck on topic Lut shader running twice after app loses focus
Update...

As it turns out, it's a bit more complicated than just shaders running twice, and seems to happen with *any* shader.

I'm seeing effects sometimes run, even when they are not selected in the menu (though were previously).

When the effect is selected, sometimes it is running twice. (For example, if I enable the tint shader, sometimes it tints the original amount, sometimes 2x) and if deselected, I still see the tint.

Any suggestions would be very much appreciated. Maybe something to look for in the logs??

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11 months 2 weeks ago #3 by fustercluck Replied by fustercluck on topic Lut shader running twice after app loses focus
Thanks, but I'm not sure I follow; this isn't an HDR display. Also, I've seen this effect with shaders other than LUT.fx (e.g. tint).

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