I've got reshade installed on an OpenGL-based app. I'm using the LUT shader, with a custom LUT.
Initially, when the app in question has focus, it works as expected -- the LUT performs the desired color correction. However, when a window from another app gets focus, the color correction seems to be applied twice, i.e. seemingly source image->lut->corrected image->lut->over-corrected image.
Would very much appreciate and suggestions what might be going on or how to track this down.