In game shadows causing issues with Reshades DisplayDepth

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4 months 17 hours ago #1 by Star60
Hi, I made an account just for this so explain me if I am bad at formatting this but I installed the latest version of ReShade (as of writing this) into a Unity game that as pretty basic lighting and I set up all the effects I wanted and made sure the DisplayDepth was working correctly but I found out quickly that the in game Shadows were causing the DisplayDepth to output nothing on most camera angles, the normal mapped version would be solid blue and the depth would be solid white. The effects don't look that great without shadows so I'm willing to do anything to fix it, does anyone know what could be causing this and if it's a problem that can be solved?

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4 months 7 hours ago #2 by lordbean
If it's a multiplayer game ReShade blocks access to depth buffer info. This can (rarely) sometimes also happen in single player games if the game process generates too much network traffic (that's how ReShade checks).

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