CEMU Zelda:BOTW Water Glitch w/Reshade

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3 months 4 weeks ago #1 by gamerjohn75
CEMU Zelda:BOTW Water Glitch w/Reshade was created by gamerjohn75
With ReShade active and using BlueLegacy Definitive  I'm getting very frequent "water glitch" issues (e.g. random invisible columns of water in the world like  this ) in BOTW on CEMU.
Anyone have any thoughts what specifically in ReShade could be causing this?

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3 months 3 weeks ago - 3 months 3 weeks ago #2 by ffk
Replied by ffk on topic CEMU Zelda:BOTW Water Glitch w/Reshade
I had this problem. But I don’t believe it’s a reshade issue. I am assuming you are using FPS++ Mod.

I set FPS++ to advanced, disable static, limit FPS to 30, set fence to 8 and accurate and I haven’t had the invisible water columns for quite sometime now.

If I set the FPS limit to anything higher than 30 the invisible columns start showing up again.

YMMV. Hope this helps.
Last edit: 3 months 3 weeks ago by ffk.

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3 weeks 3 days ago #3 by chigreen
Replied by chigreen on topic CEMU Zelda:BOTW Water Glitch w/Reshade
Have you tried using opengl instead? Limiting FPS isnt a very satisfying answer. I can use OpenGL if I want to have my FPS be 30 and the games runs without the water columns. I cant get OpenGL to run consistently above 50 fps with out stutters. So use vulkan which creates these anoying water columns

Im glad you have a solution for him. Do you have any other suggestions in the CEMU interface that might be causing the issue?

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2 weeks 3 days ago #4 by lazarescu85
Replied by lazarescu85 on topic CEMU Zelda:BOTW Water Glitch w/Reshade
How do you made reshade to work with vulkan? Mine doesnt work, opengl works.

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