With ReShade active and using
I'm getting very frequent "water glitch" issues (e.g. random invisible columns of water in the world like
) in BOTW on CEMU.
Anyone have any thoughts what specifically in ReShade could be causing this?
Have you tried using opengl instead? Limiting FPS isnt a very satisfying answer. I can use OpenGL if I want to have my FPS be 30 and the games runs without the water columns. I cant get OpenGL to run consistently above 50 fps with out stutters. So use vulkan which creates these anoying water columns
Im glad you have a solution for him. Do you have any other suggestions in the CEMU interface that might be causing the issue?