[SOLVED] The Forest, Depth Buffer Issue [OGL32]

  • strelokgunslinger
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10 years 3 months ago #1 by strelokgunslinger The Forest, Depth Buffer Issue [OGL32] was created by strelokgunslinger
Depth buffer is perfect but it is mirrored on the Y axis :/

Do I need to post a tracelog, or is this a known/fixable issue?

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  • SpinelessJelly
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10 years 3 months ago #2 by SpinelessJelly Replied by SpinelessJelly on topic The Forest, Depth Buffer Issue [OGL32]
It is a known problem with games using the Unity Engine. Take a look at this thread .

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