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[SOLVED] The Forest, Depth Buffer Issue [OGL32]
- strelokgunslinger
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5 years 8 months ago #1 by strelokgunslinger
The Forest, Depth Buffer Issue [OGL32] was created by strelokgunslinger
Depth buffer is perfect but it is mirrored on the Y axis :/
Do I need to post a tracelog, or is this a known/fixable issue?
Do I need to post a tracelog, or is this a known/fixable issue?
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- SpinelessJelly
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5 years 8 months ago #2 by SpinelessJelly
Replied by SpinelessJelly on topic The Forest, Depth Buffer Issue [OGL32]
It is a known problem with games using the Unity Engine. Take a look at
this thread
.
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