[SOLVED] The Forest, Depth Buffer Issue [OGL32]

  • strelokgunslinger
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4 years 9 months ago #1 by strelokgunslinger
Depth buffer is perfect but it is mirrored on the Y axis :/

Do I need to post a tracelog, or is this a known/fixable issue?

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4 years 9 months ago #2 by SpinelessJelly
It is a known problem with games using the Unity Engine. Take a look at this thread .

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