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TOPIC: [SOLVED] The Forest, Depth Buffer Issue [OGL32]

The Forest, Depth Buffer Issue [OGL32] 1 year 8 months ago #1

Depth buffer is perfect but it is mirrored on the Y axis :/

Do I need to post a tracelog, or is this a known/fixable issue?
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The Forest, Depth Buffer Issue [OGL32] 1 year 8 months ago #2

It is a known problem with games using the Unity Engine. Take a look at this thread.
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