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Depth Buffer for RE4 not working
- robgrab
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3 months 1 week ago - 3 months 1 week ago #1 by robgrab
Depth Buffer for RE4 not working was created by robgrab
I want to use RTGI for RE4 using the latest version of Reshade but I can't seem to get it to recognize the depth buffer. The thing that's confusing is if I enable the DisplayDepth shader I see this under Normal Map (that sure looks like a depth map to me).
But when I try to view the depth map using either DisplayDepth or Debug View in RTGI it get a blank screen. What's the difference between a Normal Map and Depth Map? I've tried every variation of settings in Reshade trying to the depth buffer to show something. What am I missing? In-game AA is disabled BTW.
But when I try to view the depth map using either DisplayDepth or Debug View in RTGI it get a blank screen. What's the difference between a Normal Map and Depth Map? I've tried every variation of settings in Reshade trying to the depth buffer to show something. What am I missing? In-game AA is disabled BTW.
Last edit: 3 months 1 week ago by robgrab.
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- crosire
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3 months 1 week ago - 3 months 1 week ago #2 by crosire
Replied by crosire on topic Depth Buffer for RE4 not working
The normal data is calculated based off depth, so depth buffer access is working fine. You'll need to change the linearization settings to get it to show up as you expect (RESHADE_DEPTH_INPUT_IS_REVERSED and friends). IIRC in RE4 the far plane had to be adjusted a lot (RESHADE_DEPTH_LINEARIZATION_FAR_PLANE).
Last edit: 3 months 1 week ago by crosire.
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- robgrab
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3 months 1 week ago #3 by robgrab
Replied by robgrab on topic Depth Buffer for RE4 not working
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- robgrab
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3 months 1 week ago #4 by robgrab
Replied by robgrab on topic Depth Buffer for RE4 not working
That fixed the depth buffer issue but now I can't get SMAA to work like it did before. Did the reversed depth buffer affect how it handles AA?
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3 months 1 week ago #5 by robgrab
Replied by robgrab on topic Depth Buffer for RE4 not working
Nevermind. I found a better AA shader.
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