[5.0.2] Incorrect depth buffer in openvr game ShapeLab

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5 months 3 weeks ago #1 by Vanishingpoint
Hi, I managed to force msaa in the game off through melonloader, but it turns out the depth buffer for each eye exists on separate instances. The depth buffer flickers between each eye unless copy checked. The single eye texture is then stretched across both eyes in vr.

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