[SOLVED] Mass Effect with Version 0.11.4.635

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7 years 8 months ago #1 by perseusveil Mass Effect with Version 0.11.4.635 was created by perseusveil
11/01/2015 13:21:19,354 | INFO  | Initializing Crosire's ReShade version '0.11.4.635' built on '2015-01-08 00:56:46' loaded from "C:\Program Files (x86)\Origin Games\Mass Effect\Binaries\d3d9.dll" to "C:\Program Files (x86)\Origin Games\Mass Effect\Binaries\MassEffect.exe" ...
11/01/2015 13:21:19,371 | INFO  | Registering hooks for "C:\WINDOWS\system32\d3d8.dll" ...
11/01/2015 13:21:19,372 | INFO  | > Delayed.
11/01/2015 13:21:19,372 | INFO  | Registering hooks for "C:\WINDOWS\system32\d3d9.dll" ...
11/01/2015 13:21:19,372 | INFO  | > Delayed.
11/01/2015 13:21:19,372 | INFO  | Registering hooks for "C:\WINDOWS\system32\d3d10.dll" ...
11/01/2015 13:21:19,372 | INFO  | > Delayed.
11/01/2015 13:21:19,374 | INFO  | Registering hooks for "C:\WINDOWS\system32\d3d10_1.dll" ...
11/01/2015 13:21:19,374 | INFO  | > Delayed.
11/01/2015 13:21:19,374 | INFO  | Registering hooks for "C:\WINDOWS\system32\d3d11.dll" ...
11/01/2015 13:21:19,374 | INFO  | > Delayed.
11/01/2015 13:21:19,374 | INFO  | Registering hooks for "C:\WINDOWS\system32\dxgi.dll" ...
11/01/2015 13:21:19,374 | INFO  | > Delayed.
11/01/2015 13:21:19,374 | INFO  | Registering hooks for "C:\WINDOWS\system32\opengl32.dll" ...
11/01/2015 13:21:19,374 | INFO  | > Libraries loaded.
11/01/2015 13:21:19,378 | INFO  | > Found 360 match(es). Installing ...
11/01/2015 13:21:22,439 | INFO  | > Installed 360 hook(s).
11/01/2015 13:21:22,439 | INFO  | Registering hooks for "C:\WINDOWS\system32\ws2_32.dll" ...
11/01/2015 13:21:22,440 | INFO  | > Libraries loaded.
11/01/2015 13:21:22,442 | INFO  | > Found 8 match(es). Installing ...
11/01/2015 13:21:22,508 | INFO  | > Installed 8 hook(s).
11/01/2015 13:21:22,508 | INFO  | Initialized.
11/01/2015 13:21:22,508 | INFO  | Installing delayed hooks for "C:\WINDOWS\system32\d3d9.dll" ...
11/01/2015 13:21:22,543 | INFO  | > Found 9 match(es). Installing ...
11/01/2015 13:21:22,543 | INFO  | > Installed 9 hook(s).
11/01/2015 13:21:22,744 | INFO  | Redirecting 'Direct3DCreate9(32)' ...
11/01/2015 13:21:25,864 | INFO  | Redirecting 'IDirect3D9::CreateDevice(0306DFE0, 0, 1, 000D0CB0, 326, 00399C2C, 11B6886C)' ...
11/01/2015 13:21:26,028 | INFO  | Recreated effect environment on runtime 0728FC78.
11/01/2015 13:21:29,330 | INFO  | Loading effect from "C:\Program Files (x86)\Origin Games\Mass Effect\Binaries\ReShade.fx" ...
First intro video in startup stutters and process goes to not responding, and I have to end the task. No crashdump file that I can find.

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7 years 8 months ago #2 by perseusveil Replied by perseusveil on topic Mass Effect with Version 0.11.4.635
Updated to 0.12.0.638, got this error message :

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7 years 8 months ago - 7 years 8 months ago #3 by crosire Replied by crosire on topic Mass Effect with Version 0.11.4.635
I was hoping to reproduce this with the Mass Effect 2 Demo, but it unfortunately works just fine there. While there's a newer version up with 0.12.0.640 it probably won't help, I just accidently uploaded a previous build first, but it might be worth trying nevertheless.
Last edit: 7 years 8 months ago by crosire.

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7 years 8 months ago #4 by perseusveil Replied by perseusveil on topic Mass Effect with Version 0.11.4.635
Weird. ME2 crashes as well for me. I tried disabling the intro videos but that didn't help.

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7 years 8 months ago #5 by perseusveil Replied by perseusveil on topic Mass Effect with Version 0.11.4.635
If it makes a difference I'm running the Windows 10 preview, I won't have access to my 8.1 machine for a week, but I'll recheck with that.

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7 years 8 months ago #6 by crosire Replied by crosire on topic Mass Effect with Version 0.11.4.635
Any overlays, game boosters or other software possibly interfering running?

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7 years 8 months ago #7 by perseusveil Replied by perseusveil on topic Mass Effect with Version 0.11.4.635
Short answer : yes.
Long answer : I exited Razer Game Booster and RadeonPro, even though automatic boost was off and I had removed the profiles for the ME games. It works now. I'll check for depthbufffer in ME1 now.

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