The Witcher 3 Next Gen (DLSS 3 Frame Interpolation Crash)
- Knochey
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2 years 10 months ago #1
by Knochey
The Witcher 3 Next Gen (DLSS 3 Frame Interpolation Crash) was created by Knochey
Hi! I've been using Reshade for some time now on TW3 and it seems like there are crashes/freezes when it's used alongside DLSS3 Frame Generation. After some time the game just refuses to render and freezes completely. To be honest it seems like DLSS3 has some hooks into the runtime as well. I don't know if it's fixable but I would appreciate it a lot if you could look into it. Thanks a lot!
The following user(s) said Thank You: Numity, alienw15
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- Numity
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2 years 10 months ago #2
by Numity
Replied by Numity on topic The Witcher 3 Next Gen (DLSS 3 Frame Interpolation Crash)
Yes me too! I got the exactly same problem as you, we can not run both Reshade and DLSS3 Frame gen together now, need to disable one or another. Hope Reshade could do something about this. Thanks a lot!
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- alienw15
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2 years 9 months ago #3
by alienw15
Replied by alienw15 on topic The Witcher 3 Next Gen (DLSS 3 Frame Interpolation Crash)
Hello
Exactly the same problem here
Hopefully the Reshade team can check it.
Exactly the same problem here

Hopefully the Reshade team can check it.
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- DragonfireXZ95
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2 years 9 months ago #4
by DragonfireXZ95
Replied by DragonfireXZ95 on topic The Witcher 3 Next Gen (DLSS 3 Frame Interpolation Crash)
Having the same problem as well. Would love to use both, but disabled frame generation for now until it's fixed.
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- WSH303
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2 years 9 months ago #5
by WSH303
Replied by WSH303 on topic The Witcher 3 Next Gen (DLSS 3 Frame Interpolation Crash)
I have a bad feeling, that those additional, generated frames, lack depth buffer (and maybe some other stuff), so you may not see compatibility anytime soon.
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- alienw15
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2 years 9 months ago #6
by alienw15
Replied by alienw15 on topic The Witcher 3 Next Gen (DLSS 3 Frame Interpolation Crash)
Doesn't necessarily want to use shaders that requires it.
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