Graphic glitches in Bound by Flame due to the game having problems with AMD GPUs

  • botc76
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2 years 7 months ago #1 by botc76 Graphic glitches in Bound by Flame due to the game having problems with AMD GPUs was created by botc76
Hi,
I tried to make the game a bit better looking, and there is a good ReShade preset for it.
The problem is this, the game has yellow graphic glitches in its natural state, due to having problems with AMD graphic cards. Driver updates doesn't change anything.
So I found a solution for the problem via a graphics wrapper, specifically DXVK. As I understand it, basically the wrapper translatesDirectx9 commands to Vulkan, which AMD offers much better support for.

If I use this, the glitches are gone, but of course that means I already use the d3d9.dll coming from the wrapper. As such I can't use ReShade. If I use ReShade and overwrite the d3d9.dll, I get the glitches again. The glitches are not only jarring, but they really mess up the map and the menu. I can't imagine playing the whole game like this, but without ReShade the game looks so dull.

Full disclosure, I now how to inject ReShade into a game and how to set up specific presets (not that this is in any way complicated), but I myself don't know how to use it apart from that.
That's why my question is, is there a solution for this, where ReShade does what the wrapper does or is there a way to integrate both functions into the d3d9.dll?

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  • crosire
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2 years 7 months ago #2 by crosire Replied by crosire on topic Graphic glitches in Bound by Flame due to the game having problems with AMD GPUs
Install DXVK, then install ReShade, but select Vulkan during installation, not DX9.
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  • botc76
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2 years 7 months ago #3 by botc76 Replied by botc76 on topic Graphic glitches in Bound by Flame due to the game having problems with AMD GPUs
Thanks for the advice, unfortunately it doesn't work.
I replace the d3d9.dll with the one from DXVK, but when I install ReShade with Vulkan selected, it's just not there, when I start the game.

I also already tried using an injector, using DXVK and then let the injector run ReShade, but that also doesn't do anything.

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