A bit late answer but hope it help someone in future. I'm not an expert but I'll detail a step-by-step procedure:
Sadly, for God of War (TM) I still coudn't find a way to set it up.
For God of War II (TM), set as follow:
1st - At new versions of Reshade (5.9.2 at present) go to [Add-ons] tab and check
[x] Use aspect ratio heuristics
[x] Use extended aspect ratio heuristics (for DLSS or resolution scaling)
[x] Copy depth buffer before clear operations
[x] Copy depth buffer during frame to prevent artifacts
So check the last box for depth buffer detection (it may drop or not performance)
2nd - In [Home] tab search for <DisplayDepth> and check it to show [normals/depth]
At bottom window click on [Edit global preprocessor definition] so in <Current Present> tab in the floating menu -considering that you create a single configuration for each title- add the following parameters by clicking the "+" button:
*For [16:9] aspect ratio configuration:
RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN = 0
RESHADE_DEPTH_INPUT_IS_REVERSED = 1
RESHADE_DEPTH_INPUT_IS_LOGARITHMIC = 0
RESHADE_DEPTH_LINEARIZATION_FAR_PLANE = 0.03
RESHADE_DEPTH_MULTIPLIER = 492
*For [4:3] aspect ratio configuration:
RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN = 0
RESHADE_DEPTH_INPUT_IS_REVERSED = 1
RESHADE_DEPTH_INPUT_IS_LOGARITHMIC = 0
RESHADE_DEPTH_LINEARIZATION_FAR_PLANE = 0.03
RESHADE_DEPTH_MULTIPLIER = 492
RESHADE_DEPTH_INPUT_X_SCALE = 0.750
RESHADE_DEPTH_INPUT_X_PIXEL_OFFSET = 320
*Final considerations:
Once you had configured the [Depth] you can apply [SSR] shader for floor reflections as shown on video, [Bloom] shader for light and colors bleeding, [prod80_04_Contrast...] shader to correct exposure, and so on...
[SSR], Ambient Oclusion shaders are dependent of depth data, so it necessary to configure them appropriately. You can play around this setting to adjust it for you.
Personally I tested ray tracing and it didn't made great changes, e.g., you can get the same results without the ray tracing shown on video.
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