Compatibility with BIOHAZARD 2 Classic REbirth patch.

  • Kotodori
  • Topic Author
More
2 years 5 months ago #1 by Kotodori Compatibility with BIOHAZARD 2 Classic REbirth patch. was created by Kotodori
How do I implement ReShade on the SourceNext version of original RE2?
I'm trying out dgVoodoo2 to convert the Direct3D 7 API to DirectX 10+ so it's compatible with it, and it works, but it doesn't work with the Classic REbirth patch because they both use a ddraw.dll.
Do I use a wrapper to somehow make both compatible? I also tried doing an install through OpenGL by using QindieGL (wrapper library that emulates OpenGL) and bypassing the ddraw.dll issue completely, but I don't think I am doing it right. 
I know RetroArch/Dolphin are alternatives, but I want to make use of Classic REbirth, so that's not an option for me. 
 

Please Log in or Create an account to join the conversation.

  • FSawady
More
10 months 1 week ago #2 by FSawady Replied by FSawady on topic Compatibility with BIOHAZARD 2 Classic REbirth patch.
Did you solved this problem? I'm with the same issue right now!

Please Log in or Create an account to join the conversation.

We use cookies
We use cookies on our website. Some of them are essential for the operation of the forum. You can decide for yourself whether you want to allow cookies or not. Please note that if you reject them, you may not be able to use all the functionalities of the site.