How do I implement ReShade on the SourceNext version of original RE2?
I'm trying out dgVoodoo2 to convert the Direct3D 7 API to DirectX 10+ so it's compatible with it, and it works, but it doesn't work with the Classic REbirth patch because they both use a ddraw.dll.
Do I use a wrapper to somehow make both compatible? I also tried doing an install through OpenGL by using QindieGL (wrapper library that emulates OpenGL) and bypassing the ddraw.dll issue completely, but I don't think I am doing it right.
I know RetroArch/Dolphin are alternatives, but I want to make use of Classic REbirth, so that's not an option for me.
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