Compatibility with BIOHAZARD 2 Classic REbirth patch.

  • Kotodori
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2 years 5 months ago #1 by Kotodori Compatibility with BIOHAZARD 2 Classic REbirth patch. was created by Kotodori
How do I implement ReShade on the SourceNext version of original RE2?
I'm trying out dgVoodoo2 to convert the Direct3D 7 API to DirectX 10+ so it's compatible with it, and it works, but it doesn't work with the Classic REbirth patch because they both use a ddraw.dll.
Do I use a wrapper to somehow make both compatible? I also tried doing an install through OpenGL by using QindieGL (wrapper library that emulates OpenGL) and bypassing the ddraw.dll issue completely, but I don't think I am doing it right. 
I know RetroArch/Dolphin are alternatives, but I want to make use of Classic REbirth, so that's not an option for me. 
 

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  • FSawady
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10 months 1 week ago #2 by FSawady Replied by FSawady on topic Compatibility with BIOHAZARD 2 Classic REbirth patch.
Did you solved this problem? I'm with the same issue right now!

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