ReShade 5.9.0 crash with Dead or Alive 5 Last Round
- Avaro
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2 years 2 months ago #1
by Avaro
ReShade 5.9.0 crash with Dead or Alive 5 Last Round was created by Avaro
ReShade v5.9.0 crash with Dead or Alive 5 Last Round. The game launches and runs fine, but when I go to Desktop and then come back to the game, it crashes. I am using the same filters and the same settings with a clean install. Something is not right in the code. Before I used v5.4.2 version and this did not happen.
ReShade.log
ReShade.log
20:57:22:285 [04552] | INFO | Initializing crosire's ReShade version '5.9.0.1751' (32-bit) loaded from "C:\Dead or Alive 5 - Last Round\d3d9.dll" into game.exe "./DOA5LR.ini" ...
20:57:22:286 [04552] | INFO | Registering hooks for "user32.dll" ...
20:57:22:286 [04552] | INFO | > Libraries loaded.
20:57:22:288 [04552] | INFO | > Found 14 match(es). Installing ...
20:57:22:311 [04552] | INFO | Registering hooks for "C:\Windows\system32\dinput.dll" ...
20:57:22:313 [04552] | INFO | > Delayed.
20:57:22:314 [04552] | INFO | Registering hooks for "ws2_32.dll" ...
20:57:22:314 [04552] | INFO | > Libraries loaded.
20:57:22:315 [04552] | INFO | > Found 8 match(es). Installing ...
20:57:22:337 [04552] | INFO | Registering hooks for "C:\Windows\system32\d2d1.dll" ...
20:57:22:338 [04552] | INFO | > Delayed.
20:57:22:339 [04552] | INFO | Registering hooks for "C:\Windows\system32\d3d9.dll" ...
20:57:22:339 [04552] | INFO | > Delayed until first call to an exported function.
20:57:22:340 [04552] | INFO | Registering hooks for "C:\Windows\system32\d3d10.dll" ...
20:57:22:341 [04552] | INFO | > Delayed.
20:57:22:342 [04552] | INFO | Registering hooks for "C:\Windows\system32\d3d10_1.dll" ...
20:57:22:343 [04552] | INFO | > Delayed.
20:57:22:343 [04552] | INFO | Registering hooks for "C:\Windows\system32\d3d11.dll" ...
20:57:22:345 [04552] | INFO | > Delayed.
20:57:22:345 [04552] | INFO | Registering hooks for "d3d12.dll" ...
20:57:22:346 [04552] | INFO | > Delayed.
20:57:22:346 [04552] | INFO | Registering hooks for "C:\Windows\system32\dxgi.dll" ...
20:57:22:348 [04552] | INFO | > Delayed.
20:57:22:348 [04552] | INFO | Registering hooks for "vrclient.dll" ...
20:57:22:348 [04552] | INFO | > Delayed.
20:57:22:349 [04552] | INFO | Initialized.
20:57:22:401 [04552] | INFO | Redirecting Direct3DCreate9(SDKVersion = 32) ...
20:57:22:405 [04552] | INFO | Installing export hooks for "C:\Windows\system32\d3d9.dll" ...
20:57:22:406 [04552] | INFO | > Found 9 match(es). Installing ...
20:57:22:659 [04552] | INFO | Redirecting RegisterClassExA(lpWndClassEx = 0030F4FC { "DOA5LR", style = 0x3 }) ...
20:57:22:659 [04552] | INFO | > Adding 'CS_OWNDC' window class style flag to "DOA5LR".
20:57:26:834 [04552] | INFO | Redirecting Direct3DCreate9(SDKVersion = 32) ...
20:57:26:853 [04552] | INFO | Redirecting IDirect3D9::CreateDevice(this = 003207E0, Adapter = 0, DeviceType = 1, hFocusWindow = 008708B4, BehaviorFlags = 0x44, pPresentationParameters = 0030F094, ppReturnedDeviceInterface = 08F20214) ...
20:57:26:854 [04552] | INFO | Searching for add-ons (*.addon, *.addon32) in "C:\Dead or Alive 5 - Last Round" ...
20:57:26:855 [04552] | INFO | Dumping presentation parameters:
20:57:26:855 [04552] | INFO | +-----------------------------------------+-----------------------------------------+
20:57:26:856 [04552] | INFO | | Parameter | Value |
20:57:26:856 [04552] | INFO | +-----------------------------------------+-----------------------------------------+
20:57:26:857 [04552] | INFO | | BackBufferWidth | 1920 |
20:57:26:857 [04552] | INFO | | BackBufferHeight | 1080 |
20:57:26:858 [04552] | INFO | | BackBufferFormat | D3DFMT_A8R8G8B8 |
20:57:26:858 [04552] | INFO | | BackBufferCount | 2 |
20:57:26:859 [04552] | INFO | | MultiSampleType | 0 |
20:57:26:859 [04552] | INFO | | MultiSampleQuality | 0 |
20:57:26:860 [04552] | INFO | | SwapEffect | 1 |
20:57:26:860 [04552] | INFO | | DeviceWindow | 008708B4 |
20:57:26:861 [04552] | INFO | | Windowed | FALSE |
20:57:26:861 [04552] | INFO | | EnableAutoDepthStencil | FALSE |
20:57:26:862 [04552] | INFO | | AutoDepthStencilFormat | 0 |
20:57:26:862 [04552] | INFO | | Flags | 0 |
20:57:26:863 [04552] | INFO | | FullScreen_RefreshRateInHz | 0 |
20:57:26:863 [04552] | INFO | | PresentationInterval | 0x1 |
20:57:26:863 [04552] | INFO | +-----------------------------------------+-----------------------------------------+
20:57:27:752 [04552] | INFO | Running on NVIDIA GeForce GTX 970 Driver 474.44.
20:57:27:758 [04552] | INFO | Recreated runtime environment on runtime 097FC028 ("C:\Dead or Alive 5 - Last Round\ReShade.ini").
20:57:28:551 [04552] | ERROR | Failed to load font from "ProggyClean.ttf" with error code 2!
20:57:28:552 [04552] | ERROR | Failed to load editor font from "ProggyClean.ttf" with error code 2!
20:57:28:604 [06176] | INFO | Successfully compiled "C:\Dead or Alive 5 - Last Round\reshade-shaders\Shaders\Technicolor2.fx" in 0.053 s.
20:57:28:629 [06684] | INFO | Successfully compiled "C:\Dead or Alive 5 - Last Round\reshade-shaders\Shaders\FilmGrain.fx" in 0.08 s.
20:57:28:639 [06176] | INFO | Successfully compiled "C:\Dead or Alive 5 - Last Round\reshade-shaders\Shaders\Tonemap.fx" in 0.034 s.
20:57:28:671 [06924] | INFO | Installing delayed hooks for "C:\Windows\system32\dinput.dll" (Just loaded via LoadLibrary("C:\Windows\system32\DINPUT.dll")) ...
20:57:28:672 [06924] | INFO | > Found 3 match(es). Installing ...
20:57:28:707 [06924] | INFO | Redirecting DirectInputCreateEx(hinst = 08920000, dwVersion = 0x700, riidltf = {9A4CB684-236D-11D3-8E9D-00C04F6844AE}, ppvOut = 3852E934, punkOuter = 00000000) ...
20:57:28:716 [02940] | INFO | Successfully compiled "C:\Dead or Alive 5 - Last Round\reshade-shaders\Shaders\ASCII.fx" in 0.167 s.
20:57:28:720 [06176] | INFO | Successfully compiled "C:\Dead or Alive 5 - Last Round\reshade-shaders\Shaders\UIMask.fx" in 0.08 s.
20:57:28:748 [02940] | INFO | Successfully compiled "C:\Dead or Alive 5 - Last Round\reshade-shaders\Shaders\Border.fx" in 0.031 s.
20:57:28:760 [06176] | INFO | Successfully compiled "C:\Dead or Alive 5 - Last Round\reshade-shaders\Shaders\Vibrance.fx" in 0.039 s.
20:57:28:800 [02940] | INFO | Successfully compiled "C:\Dead or Alive 5 - Last Round\reshade-shaders\Shaders\Cartoon.fx" in 0.05 s.
20:57:28:802 [06176] | INFO | Successfully compiled "C:\Dead or Alive 5 - Last Round\reshade-shaders\Shaders\Vignette.fx" in 0.041 s.
20:57:28:906 [02940] | INFO | Successfully compiled "C:\Dead or Alive 5 - Last Round\reshade-shaders\Shaders\CAS.fx" in 0.103 s.
20:57:28:933 [02940] | INFO | Successfully compiled "C:\Dead or Alive 5 - Last Round\reshade-shaders\Shaders\ChromaticAberration.fx" in 0.025 s.
20:57:28:964 [02940] | INFO | Successfully compiled "C:\Dead or Alive 5 - Last Round\reshade-shaders\Shaders\ColorMatrix.fx" in 0.03 s.
20:57:29:208 [06176] | INFO | Successfully compiled "C:\Dead or Alive 5 - Last Round\reshade-shaders\Shaders\qUINT\qUINT_bloom.fx" in 0.403 s.
20:57:29:245 [06176] | INFO | Successfully compiled "C:\Dead or Alive 5 - Last Round\reshade-shaders\Shaders\qUINT\qUINT_deband.fx" in 0.035 s.
20:57:29:281 [02940] | WARN | Successfully compiled "C:\Dead or Alive 5 - Last Round\reshade-shaders\Shaders\CRT.fx" in 0.316 s with warnings:
C:\Dead or Alive 5 - Last Round\Shader@0x0E711E60(152,15-21): warning X4008: floating point division by zero
C:\Dead or Alive 5 - Last Round\Shader@0x0E711E60(158,16-29): warning X4008: floating point division by zero
C:\Dead or Alive 5 - Last Round\Shader@0x0E711E60(152,15-21): warning X4008: floating point division by zero
C:\Dead or Alive 5 - Last Round\Shader@0x0E711E60(158,16-29): warning X4008: floating point division by zero
20:57:29:319 [02940] | INFO | Successfully compiled "C:\Dead or Alive 5 - Last Round\reshade-shaders\Shaders\Curves.fx" in 0.037 s.
20:57:29:367 [02940] | INFO | Successfully compiled "C:\Dead or Alive 5 - Last Round\reshade-shaders\Shaders\Daltonize.fx" in 0.045 s.
20:57:29:487 [02940] | WARN | Successfully compiled "C:\Dead or Alive 5 - Last Round\reshade-shaders\Shaders\Deband.fx" in 0.118 s with warnings:
C:\Dead or Alive 5 - Last Round\Shader@0x33883B60(123,2-24): warning X3557: loop only executes for 1 iteration(s), forcing loop to unroll
20:57:29:544 [02940] | INFO | Successfully compiled "C:\Dead or Alive 5 - Last Round\reshade-shaders\Shaders\DisplayDepth.fx" in 0.056 s.
20:57:29:589 [02940] | INFO | Successfully compiled "C:\Dead or Alive 5 - Last Round\reshade-shaders\Shaders\DPX.fx" in 0.044 s.
20:57:29:674 [02940] | INFO | Successfully compiled "C:\Dead or Alive 5 - Last Round\reshade-shaders\Shaders\FakeHDR.fx" in 0.074 s.
20:57:29:845 [06684] | INFO | Successfully compiled "C:\Dead or Alive 5 - Last Round\reshade-shaders\Shaders\FXAA.fx" in 1.214 s.
20:57:29:874 [06684] | INFO | Successfully compiled "C:\Dead or Alive 5 - Last Round\reshade-shaders\Shaders\Layer.fx" in 0.028 s.
20:57:29:975 [06684] | INFO | Successfully compiled "C:\Dead or Alive 5 - Last Round\reshade-shaders\Shaders\Levels.fx" in 0.1 s.
20:57:30:040 [06684] | INFO | Successfully compiled "C:\Dead or Alive 5 - Last Round\reshade-shaders\Shaders\LiftGammaGain.fx" in 0.063 s.
20:57:30:120 [06684] | INFO | Successfully compiled "C:\Dead or Alive 5 - Last Round\reshade-shaders\Shaders\LumaSharpen.fx" in 0.073 s.
20:57:30:190 [06684] | INFO | Successfully compiled "C:\Dead or Alive 5 - Last Round\reshade-shaders\Shaders\LUT.fx" in 0.062 s.
20:57:30:444 [06176] | INFO | Successfully compiled "C:\Dead or Alive 5 - Last Round\reshade-shaders\Shaders\qUINT\qUINT_dof.fx" in 1.198 s.
20:57:30:479 [06684] | INFO | Successfully compiled "C:\Dead or Alive 5 - Last Round\reshade-shaders\Shaders\Monochrome.fx" in 0.283 s.
20:57:30:750 [06684] | INFO | Successfully compiled "C:\Dead or Alive 5 - Last Round\reshade-shaders\Shaders\Nostalgia.fx" in 0.144 s.
20:57:30:788 [06684] | INFO | Successfully compiled "C:\Dead or Alive 5 - Last Round\reshade-shaders\Shaders\Sepia.fx" in 0.032 s.
20:57:30:887 [06176] | INFO | Successfully compiled "C:\Dead or Alive 5 - Last Round\reshade-shaders\Shaders\qUINT\qUINT_lightroom.fx" in 0.442 s.
20:57:31:581 [06176] | INFO | Successfully compiled "C:\Dead or Alive 5 - Last Round\reshade-shaders\Shaders\qUINT\qUINT_mxao.fx" in 0.692 s.
20:57:31:698 [06176] | WARN | Successfully compiled "C:\Dead or Alive 5 - Last Round\reshade-shaders\Shaders\qUINT\qUINT_sharp.fx" in 0.116 s with warnings:
C:\Dead or Alive 5 - Last Round\Shader@0x33C192A0(218,2-9): warning X3554: unknown attribute branch, or attribute invalid for this statement
20:57:32:104 [06684] | INFO | Successfully compiled "C:\Dead or Alive 5 - Last Round\reshade-shaders\Shaders\SMAA.fx" in 1.315 s.
20:57:32:136 [06684] | INFO | Successfully compiled "C:\Dead or Alive 5 - Last Round\reshade-shaders\Shaders\Splitscreen.fx" in 0.031 s.
20:57:32:165 [06684] | INFO | Successfully compiled "C:\Dead or Alive 5 - Last Round\reshade-shaders\Shaders\Technicolor.fx" in 0.027 s.
20:57:34:318 [06176] | WARN | Successfully compiled "C:\Dead or Alive 5 - Last Round\reshade-shaders\Shaders\qUINT\qUINT_ssr.fx" in 2.619 s with warnings:
C:\Dead or Alive 5 - Last Round\Shader@0x33FF0980(619,9-20): warning X3557: loop only executes for 1 iteration(s), consider removing [loop]
C:\Dead or Alive 5 - Last Round\Shader@0x33FF0980(619,9-20): warning X3557: loop only executes for 1 iteration(s), consider removing [loop]
21:00:47:797 [04552] | INFO | Redirecting IDirect3DDevice9::Reset(this = 097FEA30, pPresentationParameters = 0030F360) ...
21:00:47:798 [04552] | INFO | Dumping presentation parameters:
21:00:47:798 [04552] | INFO | +-----------------------------------------+-----------------------------------------+
21:00:47:799 [04552] | INFO | | Parameter | Value |
21:00:47:800 [04552] | INFO | +-----------------------------------------+-----------------------------------------+
21:00:47:800 [04552] | INFO | | BackBufferWidth | 1920 |
21:00:47:801 [04552] | INFO | | BackBufferHeight | 1080 |
21:00:47:801 [04552] | INFO | | BackBufferFormat | D3DFMT_A8R8G8B8 |
21:00:47:802 [04552] | INFO | | BackBufferCount | 2 |
21:00:47:802 [04552] | INFO | | MultiSampleType | 0 |
21:00:47:803 [04552] | INFO | | MultiSampleQuality | 0 |
21:00:47:804 [04552] | INFO | | SwapEffect | 1 |
21:00:47:804 [04552] | INFO | | DeviceWindow | 008708B4 |
21:00:47:805 [04552] | INFO | | Windowed | FALSE |
21:00:47:805 [04552] | INFO | | EnableAutoDepthStencil | FALSE |
21:00:47:806 [04552] | INFO | | AutoDepthStencilFormat | 0 |
21:00:47:806 [04552] | INFO | | Flags | 0 |
21:00:47:807 [04552] | INFO | | FullScreen_RefreshRateInHz | 0 |
21:00:47:807 [04552] | INFO | | PresentationInterval | 0x1 |
21:00:47:808 [04552] | INFO | +-----------------------------------------+-----------------------------------------+
21:00:47:810 [04552] | INFO | Destroyed runtime environment on runtime 097FC028 ("C:\Dead or Alive 5 - Last Round\ReShade.ini").
21:00:47:942 [04552] | ERROR | IDirect3DDevice9::Reset failed with error code D3DERR_INVALIDCALL!
21:00:47:943 [04552] | ERROR | Failed to create copy pipeline!
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- Avaro
- Topic Author
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2 years 1 month ago #2
by Avaro
Replied by Avaro on topic ReShade 5.9.0 crash with Dead or Alive 5 Last Round
Fixed on 5.9.2
Thanks!
Thanks!
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