[SOLVED] Is depth buffer filtering possible?

  • NoPippinNo
  • Topic Author
More
2 years 3 weeks ago - 2 years 3 weeks ago #1 by NoPippinNo Is depth buffer filtering possible? was created by NoPippinNo
Hello!

Is it possible for a user to narrow down depth map auto detection by providing a target format and/or resolution?
I'm having trouble getting the addon to settle on the correct buffer and I have a feeling an input filter would help massively.

Thank you for the excellent work!

[edit] It's an edge case, but here is some context if useful for other cases:
- Game: Starfield + free Streamline frame generation mod by LukeFZ564 on Nexus
- Auto detection intermittently misses targets when Frame Generation component is active (target is a D32S8 to be upscaled, auto detection reverts to a native resolution D24S8)
Last edit: 2 years 3 weeks ago by NoPippinNo. Reason: adding context

Please Log in or Create an account to join the conversation.

  • ethantokes
More
1 year 6 months ago #2 by ethantokes Replied by ethantokes on topic Is depth buffer filtering possible?
Yeah this. We still need this. cant use fsr3/dlss and reshade basically.

Please Log in or Create an account to join the conversation.

  • crosire
More
1 year 6 months ago #3 by crosire Replied by crosire on topic Is depth buffer filtering possible?
Is implemented in 6.1+.

Please Log in or Create an account to join the conversation.

We use cookies
We use cookies on our website. Some of them are essential for the operation of the forum. You can decide for yourself whether you want to allow cookies or not. Please note that if you reject them, you may not be able to use all the functionalities of the site.