VR: Per eye Generic Depth Buffer

  • Zolbat2
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2 years 3 weeks ago #1 by Zolbat2 VR: Per eye Generic Depth Buffer was created by Zolbat2
Reshade Version: 5.9.2
Game:                    DCS (Digital Combat simulator)
Problem Description:
In VR, the game renders two depth buffers - one for each eye.
Since only one buffer can be selected via reshade, the Depth Buffer of one eye is stretched across both eyes, which makes effects like AO look wrong:
[img
Notice the AO-Effect for the wheels being stretched and displaced.

Depth buffers for both eyes exist and can be selected in the reshade UI, but are stretched across both eyes.

Proposed solution: Allow selection of multiple buffers to be merged into a single depth buffer for both eyes.
Thank you! Reshade in non-vr DCS looks incredible!
 

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