[SOLVED] Rage 32/64 OpenGL AMD Compiler Error with MasterEffects
- perseusveil
- Topic Author
Less
More
32 bit exe launches to non-responsive black screen
64 bit exe launches to game successfully, but reshade displays error message in top left of screen.
Warning: Spoiler!
http://pastebin.com/GdbhGsjF
64 bit exe launches to game successfully, but reshade displays error message in top left of screen.
Warning: Spoiler!
http://pastebin.com/EJiufdpn
Please Log in or Create an account to join the conversation.
- crosire
Less
More
- perseusveil
- Topic Author
Less
More
MasterEffect ReBorn 1.0.315, but I don't have anything turned on it it.
Please Log in or Create an account to join the conversation.
- crosire
Less
More
Any luck with a previous version, or SweetFX, or no shaders at all?
Please Log in or Create an account to join the conversation.
- perseusveil
- Topic Author
Less
More
I haven't tried it with a previous version, as I deleted the old builds to keep myself from getting muddled. Oops.
With just the sweet.fx file, 32 bit exe goes to a non responsive black screen, 64 bit exe works.
With no .fx files in the binary directory, the 32 bit exe still goes to a non responsive black screen, but the 64 bit one says "no effect found"
What I also found was that clicking on the exe doesn't load reshader. Rage (64 bit) has to be launched from Steam for it to work. I haven't tried other launchers.
With just the sweet.fx file, 32 bit exe goes to a non responsive black screen, 64 bit exe works.
With no .fx files in the binary directory, the 32 bit exe still goes to a non responsive black screen, but the 64 bit one says "no effect found"
What I also found was that clicking on the exe doesn't load reshader. Rage (64 bit) has to be launched from Steam for it to work. I haven't tried other launchers.
Please Log in or Create an account to join the conversation.
- perseusveil
- Topic Author
Less
More
MasterEffect Reborn still gives the same error :
Also, just fyi, Metro: Last Light does work with 12, it just wasn't playing nice with RadeonPro and/or Razer Game Booster.
Warning: Spoiler!
[b]Vertex shader failed to compile with the following errors:
ERROR: 0:903: error(#224) Illegal length of matrix field selection: _m00
ERROR: 0:904: error(#224) Illegal length of matrix field selection: _m01
ERROR: 0:905: error(#224) Illegal length of matrix field selection: _m02
ERROR: 0:906: error(#224) Illegal length of matrix field selection: _m10
ERROR: 0:907: error(#224) Illegal length of matrix field selection: _m11
ERROR: 0:908: error(#224) Illegal length of matrix field selection: _m12
ERROR: 0:909: error(#224) Illegal length of matrix field selection: _m20
ERROR: 0:910: error(#224) Illegal length of matrix field selection: _m21
ERROR: 0:911: error(#224) Illegal length of matrix field selection: _m22
ERROR: error(#273) 9 compilation errors. No code generated[/b]
Also, just fyi, Metro: Last Light does work with 12, it just wasn't playing nice with RadeonPro and/or Razer Game Booster.
Please Log in or Create an account to join the conversation.
- crosire
Less
More
Looks like you found a bug in ReShade's GLSL transcompiler. While the code it produces works just fine on NVIDIA, it doesn't on AMD appearently, because it's not standard-conform.
It's because of MasterEffects SSAO, Marty might implement a workaround in the shader faster (just talked to him), but I'll go and find a real fix for the next version right away too.
It's because of MasterEffects SSAO, Marty might implement a workaround in the shader faster (just talked to him), but I'll go and find a real fix for the next version right away too.
The following user(s) said Thank You: perseusveil
Please Log in or Create an account to join the conversation.