[SOLVED] Rage 32/64 OpenGL AMD Compiler Error with MasterEffects

  • perseusveil
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9 years 3 months ago #1 by perseusveil Rage 32/64 was created by perseusveil
32 bit exe launches to non-responsive black screen
Warning: Spoiler!

64 bit exe launches to game successfully, but reshade displays error message in top left of screen.
Warning: Spoiler!

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  • crosire
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9 years 3 months ago #2 by crosire Replied by crosire on topic Rage 32/64
Which shaders are you using?

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  • perseusveil
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9 years 3 months ago #3 by perseusveil Replied by perseusveil on topic Rage 32/64
MasterEffect ReBorn 1.0.315, but I don't have anything turned on it it.

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  • crosire
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9 years 3 months ago #4 by crosire Replied by crosire on topic Rage 32/64
Any luck with a previous version, or SweetFX, or no shaders at all?

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  • perseusveil
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9 years 3 months ago #5 by perseusveil Replied by perseusveil on topic Rage 32/64
I haven't tried it with a previous version, as I deleted the old builds to keep myself from getting muddled. Oops.
With just the sweet.fx file, 32 bit exe goes to a non responsive black screen, 64 bit exe works.
With no .fx files in the binary directory, the 32 bit exe still goes to a non responsive black screen, but the 64 bit one says "no effect found"
What I also found was that clicking on the exe doesn't load reshader. Rage (64 bit) has to be launched from Steam for it to work. I haven't tried other launchers.

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  • perseusveil
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9 years 3 months ago #6 by perseusveil Replied by perseusveil on topic Rage 32/64
MasterEffect Reborn still gives the same error :
Warning: Spoiler!

Also, just fyi, Metro: Last Light does work with 12, it just wasn't playing nice with RadeonPro and/or Razer Game Booster.

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  • crosire
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9 years 3 months ago #7 by crosire Replied by crosire on topic Rage 32/64
Looks like you found a bug in ReShade's GLSL transcompiler. While the code it produces works just fine on NVIDIA, it doesn't on AMD appearently, because it's not standard-conform.
It's because of MasterEffects SSAO, Marty might implement a workaround in the shader faster (just talked to him), but I'll go and find a real fix for the next version right away too.
The following user(s) said Thank You: perseusveil

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