MO2 issue, reshade base files removed from x64 and put into MO2 overwrite

  • karmicmonk
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1 year 9 months ago #1 by karmicmonk MO2 issue, reshade base files removed from x64 and put into MO2 overwrite was created by karmicmonk
Really strange issue i keep having with cyberpunk, modorganizer 2 (v2.5) is not even running, i install reshade 6.1.0 correctly, look in my x64 folder, all the files are there, install is fine, works, great.

I open up MO2 and run the game,  reshade works, run the tutorial, great.

when i quite the game, all the reshade files (ini and reshade-shader folder) are no longer in my x64 folder,  MO2 apparently took them and moved them into its overwrite folder.

It still works but problematic when adding new presets as they're getting overwritten.

Anyone seen this, know how to prevent this.  I've never seen MO2 pull files off the C drive, i thought its supposed to just copy/replace and delete after closing.  maybe root builder plugin is causing this?
The following user(s) said Thank You: BadCountryMusic

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  • GioBueno
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1 year 8 months ago #2 by GioBueno Replied by GioBueno on topic MO2 issue, reshade base files removed from x64 and put into MO2 overwrite
Did you ever figure out the problem?

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  • cloudvaly
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1 year 5 months ago #3 by cloudvaly Replied by cloudvaly on topic MO2 issue, reshade base files removed from x64 and put into MO2 overwrite
I just did after a bit of tinkering,
1. Create an empty mod in mO2 name it reshade or whatever u want
2. install LATEST reshade with installer
3. Open the file location of the empty mod you created and open the root/bin/64 folder.
4. Drag and drop all reshade files including presets in x64 folder.
5. Enable mod in mo2
BOOM now ur reshade works and won’t get deleted

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  • wookiecookie808
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1 year 3 months ago #4 by wookiecookie808 Replied by wookiecookie808 on topic MO2 issue, reshade base files removed from x64 and put into MO2 overwrite
Hey I am having the same issue as you. I followed your instructions but in MO2 my reshade mod i created has the red X and says no valid game data. when i go in game I still have my old reshade presets and stuff there. do you know what I did wrong?

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  • BadCountryMusic
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1 week 6 days ago - 1 week 6 days ago #5 by BadCountryMusic Replied by BadCountryMusic on topic MO2 issue, reshade base files removed from x64 and put into MO2 overwrite
Hi, thought Id post this as help to others.

When using Fallout TTW with MO2, then installing Reshade, MO2 removes the Reshade files from the NV.exe folder - when the game is run from within MO2.
Baffled me for years...

This thread helped me find that the files are moved by MO2 to here: 'C:\Fallout Begin Again\overwrite\Root' folder : in this case, im using the Begin Again mod pack installed in its own folder. The MO2.exe is inside here.

For TTW,  use Reshade directx 10/11 so it uses dxgi.dll,  Installed into wherever you have New Vegas.exe.
This way, Reshade can be used with ENB, without any renaming tweaks etc.

-Reshade best program ever.
Last edit: 1 week 6 days ago by BadCountryMusic. Reason: spelling

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