Dark Souls II SOTFS (FrameWork error)
- Kuniyo
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Hello guys!
I've recently upgraded my Dark Souls to the SOFTS edition and I would like to use Reshade in order to get the effects I used before (on the DX9 version).
If I install ReShade manually it works just fine, but I would like to use the ReShade Framework, since it's much easier to edit stuff in it.
When I try to add Dark Souls to the Framework it will give me the error "The given path's format is not supported".
I'm using Windows 8.1 pro (normal version, not N) and ReShade 0.19.2 Public Beta with Framework
Can anyone help me solve this problem?
I've tried looking on Google and used the search function in this forum, but I couldn't really find a fix for it.
My apologies if I missed a fix.
Thanks in advance
Unhandled exception error blow:
I've recently upgraded my Dark Souls to the SOFTS edition and I would like to use Reshade in order to get the effects I used before (on the DX9 version).
If I install ReShade manually it works just fine, but I would like to use the ReShade Framework, since it's much easier to edit stuff in it.
When I try to add Dark Souls to the Framework it will give me the error "The given path's format is not supported".
I'm using Windows 8.1 pro (normal version, not N) and ReShade 0.19.2 Public Beta with Framework
Can anyone help me solve this problem?
I've tried looking on Google and used the search function in this forum, but I couldn't really find a fix for it.
My apologies if I missed a fix.
Thanks in advance

Unhandled exception error blow:
Warning: Spoiler!
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.NotSupportedException: The given path's format is not supported.
at System.Security.Util.StringExpressionSet.CanonicalizePath(String path, Boolean needFullPath)
at System.Security.Util.StringExpressionSet.CreateListFromExpressions(String[] str, Boolean needFullPath)
at System.Security.Permissions.FileIOPermission.AddPathList(FileIOPermissionAccess access, AccessControlActions control, String[] pathListOrig, Boolean checkForDuplicates, Boolean needFullPath, Boolean copyPathList)
at System.Security.Permissions.FileIOPermission..ctor(FileIOPermissionAccess access, String[] pathList, Boolean checkForDuplicates, Boolean needFullPath)
at System.IO.Directory.InternalCreateDirectoryHelper(String path, Boolean checkHost)
at System.IO.Directory.CreateDirectory(String path)
at ReShadeFrameworkMediator.RFMForm.GameAdd_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
ReShadeFrameworkMediator
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Kris/Desktop/Reshade/Framework%20Mediator.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
WindowsFormsIntegration
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/WindowsFormsIntegration/v4.0_4.0.0.0__31bf3856ad364e35/WindowsFormsIntegration.dll
----------------------------------------
PresentationFramework
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/PresentationFramework/v4.0_4.0.0.0__31bf3856ad364e35/PresentationFramework.dll
----------------------------------------
WindowsBase
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/WindowsBase/v4.0_4.0.0.0__31bf3856ad364e35/WindowsBase.dll
----------------------------------------
PresentationCore
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/PresentationCore/v4.0_4.0.0.0__31bf3856ad364e35/PresentationCore.dll
----------------------------------------
System.Xaml
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xaml/v4.0_4.0.0.0__b77a5c561934e089/System.Xaml.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
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- SpinelessJelly
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7 years 7 months ago - 7 years 4 months ago #2
by SpinelessJelly
Replied by SpinelessJelly on topic Dark Souls II SOTFS (FrameWork error)
Last edit: 7 years 4 months ago by crosire. Reason: Fixed link
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- Kuniyo
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Mmm that post is about 3 weeks old, I guess i'll have to wait a bit longer, but for me it doesn't make any sense.
The path to the new Dark Souls isn't all that different, yet it doesn't work on the new one but it does for the old one?
And even If I change the path name to the old Dark Souls, it still doesn't work.
"
\SteamLibrary\SteamApps\common\Dark Souls II" (this one works, this is the old DX9 version)
vs
"
\SteamLibrary\SteamApps\common\Dark Souls II Scholar of the First Sin"
even if I move the old dark souls somewhere else (just to test if it works) and change:
"
\SteamLibrary\SteamApps\common\Dark Souls II Scholar of the First Sin" to "
\SteamLibrary\SteamApps\common\Dark Souls II" it still doesn't work.
That's the path right, or am I missing something?
The path to the new Dark Souls isn't all that different, yet it doesn't work on the new one but it does for the old one?
And even If I change the path name to the old Dark Souls, it still doesn't work.
"

vs
"

even if I move the old dark souls somewhere else (just to test if it works) and change:
"


That's the path right, or am I missing something?

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