Arma 3 Depth-Buffer switches when moving in FP

  • Posts: 249
4 years 11 months ago - 4 years 11 months ago #1 by Constantine PC
Arma 3's depth-buffer seems to swtich similar to what happens in Skyrim when moving in first person.
It makes the DOF flip out and the AO dissapears for a half-second then re-appears.
Third person has no issues with this switching depth-buffer.
Can anything done about this? Or is this simply an issue with the game?
If the latter I would like the Games page to be updated to reflect my findings.

EDIT: Actually the flip is so fast that DOF stays the same, but AO "re-applies" it's self to the new Depth-buffer. (it vanishes completely then re-appears in a split-second).

Thanks! :cheer:

Please Log in or Create an account to join the conversation.

  • Posts: 53
4 years 11 months ago #2 by ninjafada
depth buffer from reshade switch off if it detects a online game, perhaps it's that

Please Log in or Create an account to join the conversation.

  • Posts: 249
4 years 11 months ago #3 by Constantine PC

ninjafada wrote: depth buffer from reshade switch off if it detects a online game, perhaps it's that


Sorry I should of been more specific this is in single player.

Please Log in or Create an account to join the conversation.

  • Posts: 3741
4 years 11 months ago #4 by crosire
I'm guessing the first person view adds another depth buffer to rendering for FPS hands or such and ReShade cannot decide which one to choose, thus the flickering. Updated the compatibility list.

Please Log in or Create an account to join the conversation.