6.2 misrenders transparent and reflective surfaces in dhewm

  • dod
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1 year 2 months ago - 1 year 2 months ago #1 by dod 6.2 misrenders transparent and reflective surfaces in dhewm was created by dod
Last edit: 1 year 2 months ago by dod.

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  • dod
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1 year 2 months ago - 1 year 2 months ago #2 by dod Replied by dod on topic 6.2 misrenders transparent and reflective surfaces in dhewm
[img]http://manoa.dream.org.il/Pics/doom3/dhewm3-sikkmod-optimized 2024-07-29 11-38-00-.png[/img]
the misreflection on the shotgun can be fixed by disabling depth, the other one I could not fix
but I noticed the problem only happens when the texture of the blood is BC7 not DXT, but the shotgun texture is not BC7 compressed (could this be why disabling depth fixes it on the shotgun and not on the blood ?)

no problems in 6.1.1 :)
Last edit: 1 year 2 months ago by dod.

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