Been trying to get Displaydepth to work properly with this game, it does work with DG Voodoo (DX11), but under the default DX9 version, it does not work, tried many different variations.
Also, Mass Effect series, both DX9 and the legendary series also had the same problem, but with those games, it can easily be fixed if I added this:
Either within the ReShadePresent.ini or the actual profile .ini itself, I adjusted the Displaydepth.fx:
[DisplayDepth.fx]
Advanced_help=0
bUIShowOffset=0
bUIUseLivePreview=1
Depth_help=0
fUIDepthMultiplier=1.000000
fUIFarPlane=1000.000000
fUIScale=1.000000,1.000000
iUILogarithmic=0
iUIOffset=0,0
iUIPresentType=2
iUIReversed=0
iUIUpsideDown=0
Works perfectly, I tried this with Dragon Quest X online (DX9), it does not work.
Also, with DG Voodoo (DX11) with this game, I would need to use both: Copy depth buffer before clear operations & Copy depth buffer before fullscreen draw calls, works great, but under the default DX9, it does not work, tried also under: Displaydepth.fx: Under: Edit global preprocessor defintions, 3rd parameter down: Reshade_depth_input_is, tried both 0 and 1 as normally I only have to change this particular line, again, doesn't work.
Last edit: 1 year 1 week ago by Polar_Cold291X.
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