I have a game that offers an option to use it's own built-in shaders. Works fine up to ReShade 6.1.1.
Ever since then, the game crashes on launch if I try to run it using its own "Built-in shaders" mode & any newer version of ReShade (just tried 6.3.3.)
I don't know what changed between 6.1.1 & 6.2, but I'm unable to use any newer version of ReShade because of it.