6.4.1: HDR screenshots do not work in Elden Ring, Sekiro

  • Areteic
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7 months 1 week ago #1 by Areteic 6.4.1: HDR screenshots do not work in Elden Ring, Sekiro was created by Areteic
Hello 👋🏻
I was pretty excited to read about adding HDR screenshot support in ReShade but it seems this does not work in Elden Ring and Sekiro.
Here are few screenshots:
1) Sekiro with native HDR enabled (and Lilium's HDR analysis shader enabled just to show that it is indeed HDR)


2) Same but Elden Ring


Now I thought maybe I just don't use the right image viewer but I also installed HDR+WCG Image Viewer from ms store and it still shows these screenshots the way you see them here.
Also, notice how reshade overlay looks different in screenshots. Previously there was an option in overlay itself to set color space for but now its gone. Sekiro reshade ini file still has the proper line for it
HdrOverlayBrightness=120.000000 HdrOverlayOverwriteColorSpaceTo=3
but in Elden Ring it was fresh reshade installation so it's missing there. I mean I can just copy the line through configs, just wonder why was the option in overlay removed?

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  • Areteic
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7 months 1 week ago #2 by Areteic Replied by Areteic on topic 6.4.1: HDR screenshots do not work in Elden Ring, Sekiro
Also, might be relevant here, but lilium's HDR shaders never could automatically detect HDR in both Sekiro and Elden Ring but it allows for manual override with CSP_HDR10 option which makes shader work

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  • crosire
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7 months 4 days ago #3 by crosire Replied by crosire on topic 6.4.1: HDR screenshots do not work in Elden Ring, Sekiro
ReShade is not detecting HDR there, otherwise you would see the "HDR overlay brightness" setting and also there would not be a "Screenshot format" setting (because it always uses HDR PNG). The fact that lilium's HDR shaders do not auto-detect HDR either speaks volumes. ReShade is running in LDR and therefore also taking LDR screenshots.

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