0.13

  • crosire
  • Topic Author
More
9 years 1 month ago - 9 years 1 month ago #1 by crosire 0.13 was created by crosire
Changelog

0.13.0:
  • Added status code to log messages on hooking error
  • Added some more error handling to OpenGL renderer
  • Added tracelog message for return values of important hooked functions
  • Added error log message if OpenGL effect runtime initialization failed
  • Fixed ReShade to GLSL compiler error with matrix swizzeling
  • Fixed errors and black screens with OpenGL games using shared contexts (rewrote entire OpenGL hooking)
  • Fixed D3D9 renderer trying to generate mipmaps on rendertargets which don't have them
  • Fixed D3D9 renderer not being able to render to textures bigger than the backbuffer dimensions
  • Fixed OpenGL renderer not clearing default depthstencil before starting to render a technique
  • Fixed readme talking about OpenGL 4.0 requirement when actually OpenGL 4.3 is needed
  • Changed OpenGL depthstencil detection algorithm to take slightly missized candidates into account
  • Removed tripple buffering from D3D9
  • Removed unused DXGI hooks (D3DKMT... and all that stuff)
0.13.1:
  • Added D3D8 shader assembly dump to tracelog
  • Changed swapchain creation in "D3D10[11]CreateDeviceAndSwapChain" to use DXGI1.1 instead of DXGI1.0
  • Fixed swapchain not being hooked when "IDXGIFactory::CreateSwapChain" is called with the DXGI device and not the D3D10/11 one directly
  • Fixed D3D8 wrapper not accepting "vs_1_0" vertex shaders
  • Fixed D3D8 pixelshader assembler error when negation modifier is used on a constant (just removing it for now, could cause artifacts, but at least it works)
  • Fixed another D3D8 crash related to the "IDirect3DDevice8::GetDepthStencilSurface" problem
0.13.2:
  • Fixed invalid shader version reported from D3D8 "GetDeviceCaps"
  • Fixed D3D8 shader assembly fix for "m3x3" instruction affecting other instructions like "texm3x3" rendering the shader invalid
  • Fixed crash if "IDirect3DDevice8::GetTexture" wasn't supposed to return a texture
  • Fixed OpenGL renderer trying and failing to resize to width and height zero if game is minimized
  • Fixed possible crashes when games query and then use the D3D "...1", "...2" or "...Ex" interface variants via "QueryInterface"
  • Fixed OpenGL context creation always creating a "core" context for version 4.3, making much lower versions not work
  • Fixed D3D9 crashes after games calling "IDirect3DDevice9::GetDepthStencilSurface"
Last edit: 9 years 1 month ago by crosire.
The topic has been locked.
We use cookies
We use cookies on our website. Some of them are essential for the operation of the forum. You can decide for yourself whether you want to allow cookies or not. Please note that if you reject them, you may not be able to use all the functionalities of the site.