3.2

  • crosire
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6 years 4 days ago - 5 years 11 months ago #1 by crosire 3.2 was created by crosire
Changelog

3.2.0:
  • ReShade now checks for updates on startup
  • Added error message description when shader download fails in setup tool
  • Added option to retrieve depth buffer before it is cleared in D3D11 games (thanks to work by Thalixte)
  • Added debug window to allow manual selection of a depth buffer in D3D11 games. The ">" show the currently selected buffer. If a checkbox is checked, the automatic detection is overwritten with that buffer. Note, that since the addresses change every time the game reloads, the overwrite cannot be saved, but has to be reselected every time.

  • Added "ui_category" to group values with a category header text
  • Fixed input for games with multiple levels of windows
  • Fixed (or more like worked around) a possible deadlock on startup
  • Fixed collapsing menu headers affecting each other across menu tabs
  • Fixed UI going missing in D3D9 applications when last pass writes to multiple render targets
  • Fixed state bleeding into D3D9 imgui rendering which caused artifacts in some games
  • Ignores exceptions on file deletion in setup tool now

3.2.1:
  • Added clipboard support again
  • Fixed scrolling in UI
  • Fixed GLSL implementation of "tex2Dfetch" intrinsic
  • Fixed D3D9 emulation of "tex2Dfetch" intrinsic to use the correct coordinate system

3.2.2:
  • Fixed crash on startup or exit because of bug in ImGUI library
  • Renamed "Save" button in setup settings window to "OK"
Last edit: 5 years 11 months ago by crosire.
The following user(s) said Thank You: Wicked Sick, Tom Yum 72, Marty McFly, klotim, conan2k, acknowledge, DeMondo, OtisInf, TreyM, Echo and 16 other people also said thanks.
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  • DeMondo
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6 years 4 days ago #2 by DeMondo Replied by DeMondo on topic 3.2
Awesome thank you Crosire
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  • thalixte
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6 years 4 days ago #3 by thalixte Replied by thalixte on topic 3.2
Thks Crosire ! Great to see a new release :cheer:

Unfortunately, i tested it on Shadow warriors 2, Project Cars 2 and Deus Ex Human Revolution, and i have not managed to make the depth buffer work. On the other hand, the depth buffer texture displays correctly in the debug window, but it remains static.

If someone could test those games and tell if it works for them.
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  • robgrab
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6 years 4 days ago - 6 years 4 days ago #4 by robgrab Replied by robgrab on topic 3.2
It works great for me with Bioshock Remastered (DX11)! Since I was upgrading from an older preset I had to delete the previous [DEPTH_BUFFER_DETECTION] information in the dxgi.ini file to make it work.

Also, I just donated some money for your efforts, Thalixte. Thanks again!
Last edit: 6 years 4 days ago by robgrab.
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  • thalixte
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6 years 4 days ago #5 by thalixte Replied by thalixte on topic 3.2

robgrab wrote: It works great for me with Bioshock Remastered (DX11)! Since I was upgrading from an older preset I had to delete the previous [DEPTH_BUFFER_DETECTION] information in the dxgi.ini file to make it work.

Also, I just donated some money for your efforts, Thalixte. Thanks again!


Oh, thk U ! Tha's nice from you ;) Just tested Bioshock remastered, and i must do something wrong, cause i do not manage to make the depth buffer work on it with the new release. I should remove all previous presets, i guess...
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  • robgrab
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6 years 4 days ago - 6 years 3 days ago #6 by robgrab Replied by robgrab on topic 3.2
I posted my preset over in the Screenshot Thread if you want to try that.

HERE is the direct link.
Last edit: 6 years 3 days ago by robgrab.
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  • lowenz
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6 years 3 days ago - 6 years 3 days ago #7 by lowenz Replied by lowenz on topic 3.2
Max Payne and Max Payne 2 (+dgVoodoo2) can't be hooked by ReShade 3.2 (dxgi.dll / d3d11.dll) - no problem with 3.1.2 !
Last edit: 6 years 3 days ago by lowenz.
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  • lowenz
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6 years 3 days ago - 6 years 3 days ago #8 by lowenz Replied by lowenz on topic 3.2
Last lines of the log:
2018-04-15T01:04:34:690 [01316] | INFO  | Installing export hooks for 'C:\WINDOWS\system32\d3d11.dll' ...
2018-04-15T01:04:34:690 [01316] | INFO  | > Dumping matches in export table:
2018-04-15T01:04:34:690 [01316] | INFO  |   +--------------------+---------+----------------------------------------------------+
2018-04-15T01:04:34:690 [01316] | INFO  |   | Address            | Ordinal | Name                                               |
2018-04-15T01:04:34:690 [01316] | INFO  |   +--------------------+---------+----------------------------------------------------+
2018-04-15T01:04:34:690 [01316] | INFO  |   | 0x6CC3B1D0         | 22      | D3D11CreateDevice                                  |
2018-04-15T01:04:34:690 [01316] | INFO  |   | 0x6CC9A160         | 23      | D3D11CreateDeviceAndSwapChain                      |
2018-04-15T01:04:34:690 [01316] | INFO  |   +--------------------+---------+----------------------------------------------------+
2018-04-15T01:04:34:690 [01316] | INFO  | > Found 2 match(es). Installing ...
2018-04-15T01:04:34:690 [01316] | INFO  | Installing hook for 'D3D11CreateDevice' at 0x6CC3B1D0 with 0x61670BD0 using method 0 ...
2018-04-15T01:04:34:690 [01316] | INFO  | > Succeeded.
2018-04-15T01:04:34:690 [01316] | INFO  | Installing hook for 'D3D11CreateDeviceAndSwapChain' at 0x6CC9A160 with 0x61670E10 using method 0 ...
2018-04-15T01:04:34:690 [01316] | INFO  | > Succeeded.
2018-04-15T01:04:34:768 [01316] | INFO  | > Using feature level 0xa100.
2018-04-15T01:04:34:768 [01316] | INFO  | Returning 'IDXGIDevice1' object 09480B50
2018-04-15T01:04:34:768 [01316] | INFO  | Returning 'ID3D11Device' object 0A6BEF20
2018-04-15T01:04:34:768 [01316] | INFO  | Returning 'ID3D11DeviceContext' object 04D13518

Game crashes @start (after the launcher configuration window closing)
Last edit: 6 years 3 days ago by lowenz.
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  • crosire
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6 years 3 days ago - 6 years 3 days ago #9 by crosire Replied by crosire on topic 3.2
dgVoodoo deadlocks even without ReShade for me, so not much I can do. d3d8to9 works.
Last edit: 6 years 3 days ago by crosire.
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  • lowenz
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6 years 3 days ago #10 by lowenz Replied by lowenz on topic 3.2
I will report to Dege NOW :D
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  • Niko of Death
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6 years 3 days ago #11 by Niko of Death Replied by Niko of Death on topic 3.2

robgrab wrote: It works great for me with Bioshock Remastered (DX11)! Since I was upgrading from an older preset I had to delete the previous [DEPTH_BUFFER_DETECTION] information in the dxgi.ini file to make it work.

Also, I just donated some money for your efforts, Thalixte. Thanks again!


I tried this with Bioshock 2 remastered based off this comment, weirdly enough it DOES work for the most part, but certain angles cause the depth buffer to go blank.

Example of it working: my.mixtape.moe/ocljqh.png

Example of it not working when looking directly down in the same area: my.mixtape.moe/vsowxm.png .

Also, just curious, why is the copy depth before clearing option only for D3D11?
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  • lowenz
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6 years 3 days ago - 6 years 3 days ago #12 by lowenz Replied by lowenz on topic 3.2

lowenz wrote: I will report to Dege NOW :D

Many d3d8 Unreal Engine games (Splinter Cell 1/2, Unreal 2, UT 2004, etc) now have launching issues with the combo dgVoodoo2 2.55+ReShade 3.2.
Last edit: 6 years 3 days ago by lowenz.
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  • Uncle Crassius
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6 years 3 days ago #13 by Uncle Crassius Replied by Uncle Crassius on topic 3.2

Niko of Death wrote:

robgrab wrote: It works great for me with Bioshock Remastered (DX11)! Since I was upgrading from an older preset I had to delete the previous [DEPTH_BUFFER_DETECTION] information in the dxgi.ini file to make it work.

Also, I just donated some money for your efforts, Thalixte. Thanks again!


I tried this with Bioshock 2 remastered based off this comment, weirdly enough it DOES work for the most part, but certain angles cause the depth buffer to go blank.

Example of it working: my.mixtape.moe/ocljqh.png

Example of it not working when looking directly down in the same area: my.mixtape.moe/vsowxm.png .

Also, just curious, why is the copy depth before clearing option only for D3D11?


Had the same issue in the remaster of the first one. Try disabling Water Ripples, Distortion and/or Realtime Reflections.
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  • jminternelia
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6 years 3 days ago #14 by jminternelia Replied by jminternelia on topic 3.2
DXHR not working for me either.
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  • robgrab
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6 years 3 days ago - 6 years 3 days ago #15 by robgrab Replied by robgrab on topic 3.2

Niko of Death wrote: I tried this with Bioshock 2 remastered based off this comment, weirdly enough it DOES work for the most part, but certain angles cause the depth buffer to go blank.

Example of it working: my.mixtape.moe/ocljqh.png

Example of it not working when looking directly down in the same area: my.mixtape.moe/vsowxm.png .

Also, just curious, why is the copy depth before clearing option only for D3D11?


That's interesting. I never noticed that. I wonder if that's unique to Reshade 3.2.1 or if that was there in the pre-release version of thalixte's .dll file. To be fair though, looking directly down wouldn't show any depth information anyway so you probably wouldn't notice it while playing.

UPDATE: I just played Bioshock 2 Remastered and couldn't get it to exhibit the same behavior you were demonstrating. Perhaps it's only in a few areas.

Also, the preset I uploaded was for Bioshock Remastered, which is slightly different than my Bioshock 2 Remastered preset.

HERE is the link for that one. Main difference is this one only uses one LUT. I tried my BS1 preset with BS2 and it didn't look quite right.
Last edit: 6 years 3 days ago by robgrab.
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  • GP-Unity
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6 years 3 days ago #16 by GP-Unity Replied by GP-Unity on topic 3.2
At this point, almost all Dx11 games should work properly with Reshade :D
Hope Dx9 gets the same treatment, would love to play Arkham Asylum with MXAO.
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  • Niko of Death
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6 years 2 days ago #17 by Niko of Death Replied by Niko of Death on topic 3.2

Uncle Crassius wrote: Had the same issue in the remaster of the first one. Try disabling Water Ripples, Distortion and/or Realtime Reflections.


Just tested, realtime reflections are whats causing it. Odd.

robgrab wrote: That's interesting. I never noticed that. I wonder if that's unique to Reshade 3.2.1 or if that was there in the pre-release version of thalixte's .dll file. To be fair though, looking directly down wouldn't show any depth information anyway so you probably wouldn't notice it while playing.

UPDATE: I just played Bioshock 2 Remastered and couldn't get it to exhibit the same behavior you were demonstrating. Perhaps it's only in a few areas.

Also, the preset I uploaded was for Bioshock Remastered, which is slightly different than my Bioshock 2 Remastered preset.

HERE is the link for that one. Main difference is this one only uses one LUT. I tried my BS1 preset with BS2 and it didn't look quite right.


Thanks for the presets, the LUTs you created are great! If you don't mind me asking, how did you go about creating them? LUTs are the one main thing about reshade I haven't been able to wrap my head around.
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  • robgrab
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6 years 2 days ago - 6 years 2 days ago #18 by robgrab Replied by robgrab on topic 3.2

Niko of Death wrote: Thanks for the presets, the LUTs you created are great! If you don't mind me asking, how did you go about creating them? LUTs are the one main thing about reshade I haven't been able to wrap my head around.


Thanks. To create my LUTs I mainly use a combination of the following shaders: FilmicPass, Tonemap, Lightroom, and CreateLUT. Those last two aren't part of Reshade. Also experiment with load order. Sometimes I accidentally find better looks.

Rather than retype everything read through THIS thread, Specifically the last few pages where I go into more detail.

The LUTs I created for the Bioshock 1 Remastered preset actually contain more complex LUTs. Those are 64 cubes rather than 32. Same goes with MultiLUT. In fact there are a number of LUTs you can choose from in my BS1 preset. Don't know whether or not you've had a chance to experiment or not.
Last edit: 6 years 2 days ago by robgrab.
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  • phoenixfabricio
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6 years 2 days ago - 6 years 2 days ago #19 by phoenixfabricio Replied by phoenixfabricio on topic 3.2
The problem with the latest versions of Reshade is that Windows and Antiviruses are becomming a pain in the ass, blocking the installation.........
Last edit: 6 years 2 days ago by phoenixfabricio.
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  • TreyM
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6 years 1 day ago #20 by TreyM Replied by TreyM on topic 3.2
Crosire,

Thank you so much for the categories addition! It works lovely.

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