3.2

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2 years 10 months ago #21 by robgrab
Replied by robgrab on topic 3.2
I'm experiencing odd behavior with this latest release of Reshade (3.2.1) implementing thalixte's new DX11 depth buffer technique. When I disable the HUD in Bioshock Remastered using console commands I get, what appears to be, a static image of the MXAO debug. It goes away when I reenable the HUD. Ironically this doesn't happen in Bioshock 2 Remastered, which is using the exact same engine. This didn't issue didn't happen with the older version of Reshade using thalixte's experimental version of the dxgi.dll

I've uploaded two videos to demonstrate what I'm talking about:

Bioshock Remastered

Bioshock 2 Remastered
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2 years 10 months ago #22 by Tom Yum 72
Replied by Tom Yum 72 on topic 3.2

TreyM wrote: Crosire,

Thank you so much for the categories addition! It works lovely.


First , thank you Crosire ,thalixte and robgrab.

@ TreyM : Where can i find this Cinemvtic.fx shader ?
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2 years 10 months ago - 2 years 10 months ago #23 by TreyM
Replied by TreyM on topic 3.2
First of all, it's just a combo (with permission) of various existing shaders and is not my work considering that fact. I only combined them and tied various settings to single variables.

Secondly, I haven't released it just yet, but it is for GTA V.

If you wish to test it, you can hop on my Discord server and hit me up there: discord.gg/QQqDD8
Last edit: 2 years 10 months ago by TreyM.
The following user(s) said Thank You: Tom Yum 72, Ryukou36
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2 years 10 months ago #24 by inno9825
Replied by inno9825 on topic 3.2
X-Plane 11 immediately crashes after updating reshade to 3.2.1....downgraded back to 3.1.2 and zero issues
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2 years 10 months ago #25 by SirFr
Replied by SirFr on topic 3.2
The same problem with Far Cry 5, crash at startup due to DXGI.dll with 3.2.1
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2 years 10 months ago #26 by TreyM
Replied by TreyM on topic 3.2

SirFr wrote: The same problem with Far Cry 5, crash at startup due to DXGI.dll with 3.2.1


Some of this is out of crosire's control. Some apps have dll whitelists, and ReShade when it updates won't be on the whitelist until the game devs update the game to reflect this (if they ever do.)

To use ReShade on FC5, downgrade to an older version. Look up ReShade repository on Google.
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2 years 10 months ago #27 by demolisher
Replied by demolisher on topic 3.2

SirFr wrote: The same problem with Far Cry 5, crash at startup due to DXGI.dll with 3.2.1


If you're on Win7, try to set compatibility mode to Win7 and run as admin, additionally try renaming dxgi to d3d11.dll
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2 years 10 months ago #28 by Tom Yum 72
Replied by Tom Yum 72 on topic 3.2

TreyM wrote:
If you wish to test it, you can hop on my Discord server and hit me up there: discord.gg/QQqDD8


i,m sorry , i wasnt online. could you send me another invite please ?
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2 years 10 months ago #29 by SirFr
Replied by SirFr on topic 3.2
@demolisher : I'm on Win10 and I stream With Moonlight, that can may add other problems...

@TreyM : No issue with 3.1.2. The main problem comes often with the marvelous Easy Anti Cheat...
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2 years 10 months ago #30 by mindu
Replied by mindu on topic 3.2
Since checking for updates startup became very slow, I don't know if server response or just my poor Internet but it takes a lot of time now in black screen before the splash message, and no is not even compiling shaders or anything.

happens since 3.2.1 and 3.2.2

can we disable this check in .ini or somehow please?
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2 years 10 months ago - 2 years 10 months ago #31 by aekki
Replied by aekki on topic 3.2
Not sure if this is the right topic but, using 3.2.x, ReShade menu input seems to be messed up in Prepar3D, I can open the menu but cant interact with it...can open the game menus etc tho.

-EDIT-
Should have been paying attention, this is already posted in the Troubleshooting section
Last edit: 2 years 10 months ago by aekki.
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2 years 10 months ago - 2 years 10 months ago #32 by klotim
Replied by klotim on topic 3.2
Metro 2033 redux benchmark loads the shaders 2 times and is then stuck at the beginning loading 60 shaders through the whole benchmark. It fixes itself if I set to performance mode instead.
Last edit: 2 years 10 months ago by klotim.
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2 years 10 months ago - 2 years 10 months ago #33 by Zeikar
Replied by Zeikar on topic 3.2
3.2.2 Released April 22th, 2018

Please fix the English on this site.

It's 22nd ffs!

Yes, I created an account to point this out.

April 22th 2018 should be April 22nd, 2018
Last edit: 2 years 10 months ago by Zeikar.
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2 years 10 months ago #34 by klotim
Replied by klotim on topic 3.2

Zeikar wrote: 3.2.2 Released April 22th, 2018

Please fix the English on this site.

It's 22nd ffs!

Yes, I created an account to point this out.

April 22th 2018 should be April 22nd, 2018


looooooool
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2 years 10 months ago #35 by Sunesha
Replied by Sunesha on topic 3.2

Zeikar wrote: 3.2.2 Released April 22th, 2018

Please fix the English on this site.

It's 22nd ffs!

Yes, I created an account to point this out.

April 22th 2018 should be April 22nd, 2018

Are you sure ?
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2 years 10 months ago - 2 years 10 months ago #36 by lowenz
Replied by lowenz on topic 3.2
We're hooking grammarnazis as reshade hooks processes?
Last edit: 2 years 10 months ago by lowenz.
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2 years 10 months ago #37 by crosire
Replied by crosire on topic 3.2
Thanks for pointing that out. I had replaced the number without checking the rest of the date during the update.
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2 years 10 months ago #38 by hunt1hunt
Replied by hunt1hunt on topic 3.2
@Tom Yum 72:Where can i find this Cinemvtic.fx shader ?
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2 years 10 months ago #39 by TreyM
Replied by TreyM on topic 3.2

Tom Yum 72 wrote:

TreyM wrote:
If you wish to test it, you can hop on my Discord server and hit me up there: discord.gg/QQqDD8


i,m sorry , i wasnt online. could you send me another invite please ?


Here you go:
discord.gg/EYaedfA
The following user(s) said Thank You: Tom Yum 72
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2 years 10 months ago - 2 years 10 months ago #40 by Scorpio82CO
Replied by Scorpio82CO on topic 3.2
Last edit: 2 years 10 months ago by Scorpio82CO.
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