4.3
- JBeckman
- Ultrachocobo
- D3xxter
11:47:22:324 [14612] | INFO | Registering hooks for "user32.dll" ...
11:47:22:324 [14612] | INFO | > Libraries loaded.
11:47:22:325 [14612] | INFO | > Found 13 match(es). Installing ...
11:47:22:344 [14612] | INFO | Registering hooks for "ws2_32.dll" ...
11:47:22:344 [14612] | INFO | > Libraries loaded.
11:47:22:344 [14612] | INFO | > Found 8 match(es). Installing ...
11:47:22:361 [14612] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d9.dll" ...
11:47:22:361 [14612] | INFO | > Delayed.
11:47:22:361 [14612] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d10.dll" ...
11:47:22:361 [14612] | INFO | > Delayed.
11:47:22:361 [14612] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d10_1.dll" ...
11:47:22:361 [14612] | INFO | > Delayed.
11:47:22:361 [14612] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d11.dll" ...
11:47:22:361 [14612] | INFO | > Delayed.
11:47:22:361 [14612] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d12.dll" ...
11:47:22:361 [14612] | INFO | > Delayed.
11:47:22:361 [14612] | INFO | Registering hooks for "C:\WINDOWS\system32\dxgi.dll" ...
11:47:22:361 [14612] | INFO | > Delayed.
11:47:22:361 [14612] | INFO | Registering hooks for "C:\WINDOWS\system32\opengl32.dll" ...
11:47:22:361 [14612] | INFO | > Delayed until first call to an exported function.
11:47:22:361 [14612] | INFO | Initialized.
11:47:22:364 [14612] | INFO | Installing delayed hooks for "C:\WINDOWS\system32\d3d11.dll" (Just loaded via LoadLibrary("kernel32.dll")) ...
11:47:22:364 [14612] | INFO | > Found 2 match(es). Installing ...
11:47:22:366 [15960] | WARN | Ignoring LoadLibrary("ext-ms-win-mininput-inputhost-l1-1-1.dll") call to avoid possible deadlock.
11:47:22:368 [15960] | WARN | Ignoring LoadLibrary("ext-ms-win-mininput-inputhost-l1-1-0.dll") call to avoid possible deadlock.
11:47:22:381 [14612] | INFO | Installing delayed hooks for "C:\WINDOWS\system32\dxgi.dll" (Just loaded via LoadLibrary("kernel32.dll")) ...
11:47:22:381 [14612] | INFO | > Found 7 match(es). Installing ...
11:47:22:400 [14612] | INFO | Redirecting RegisterClassA(00BFFE0C { Quake 4 WinConsole }) ...
11:47:22:400 [14612] | INFO | > Adding 'CS_OWNDC' window class style flag to 'Quake 4 WinConsole'.
11:47:22:401 [15028] | INFO | Redirecting RegisterClassExW(0683FF20 { CompatWindowDesktopReplacement }) ...
11:47:22:401 [15028] | INFO | > Adding 'CS_OWNDC' window class style flag to 'CompatWindowDesktopReplacement'.
11:47:22:423 [14612] | INFO | Redirecting RegisterClassA(00BFFDAC { Quake 4 Splash }) ...
11:47:22:423 [14612] | INFO | > Adding 'CS_OWNDC' window class style flag to 'Quake 4 Splash'.
11:47:24:342 [14612] | INFO | Redirecting RegisterClassA(00BFE200 { Quake4 }) ...
11:47:24:342 [14612] | INFO | > Adding 'CS_OWNDC' window class style flag to 'Quake4'.
11:47:24:342 [14612] | INFO | Redirecting RegisterClassA(00BFE200 { QUAKE4_WGL_FAKE }) ...
11:47:24:342 [14612] | INFO | > Adding 'CS_OWNDC' window class style flag to 'QUAKE4_WGL_FAKE'.
11:47:24:344 [14612] | INFO | Redirecting wglChoosePixelFormat(9A01113C, 102E866C) ...
11:47:24:344 [14612] | INFO | > Dumping pixel format descriptor:
11:47:24:344 [14612] | INFO | +
+
+
11:47:24:344 [14612] | INFO | | Name | Value |
11:47:24:344 [14612] | INFO | +
+
+
11:47:24:344 [14612] | INFO | | Flags | 0x25 |
11:47:24:344 [14612] | INFO | | ColorBits | 24 |
11:47:24:344 [14612] | INFO | | DepthBits | 8 |
11:47:24:344 [14612] | INFO | | StencilBits | 0 |
11:47:24:344 [14612] | INFO | +
+
+
11:47:24:345 [14612] | INFO | Installing export hooks for "C:\WINDOWS\system32\opengl32.dll" ...
11:47:24:345 [14612] | INFO | > Found 360 match(es). Installing ...
11:47:24:493 [14612] | INFO | Redirecting RegisterClassExA(5D51DC14 { oglxxPresentChild }) ...
11:47:24:553 [14612] | INFO | > Returned format: 15
11:47:24:553 [14612] | INFO | Redirecting wglSetPixelFormat(9A01113C, 15, 102E866C) ...
11:47:24:554 [14612] | INFO | Redirecting wglCreateContext(9A01113C) ...
11:47:24:554 [14612] | INFO | > Passing on to wglCreateLayerContext ...
11:47:24:554 [14612] | INFO | Redirecting wglCreateLayerContext(9A01113C, 0) ...
11:47:24:723 [14612] | INFO | > Returning OpenGL context 00010000.
11:47:25:466 [14612] | INFO | Redirecting wglDeleteContext(00010000) ...
11:47:25:466 [14612] | INFO | > Cleaning up runtime 163F2AD0 ...
11:47:25:510 [14612] | INFO | Redirecting wglCreateContext(9A01113C) ...
11:47:25:510 [14612] | INFO | > Passing on to wglCreateLayerContext ...
11:47:25:510 [14612] | INFO | Redirecting wglCreateLayerContext(9A01113C, 0) ...
11:47:25:664 [14612] | INFO | > Returning OpenGL context 00020000.
11:47:26:820 [14612] | INFO | Redirecting wglDeleteContext(00020000) ...
11:47:26:820 [14612] | INFO | > Cleaning up runtime 1691A940 ...
11:47:27:270 [14612] | INFO | Redirecting wglChoosePixelFormatARB(6001174B, 00BFE180, 00BFE178, 1, 11367278, 00BFE1D0) ...
11:47:27:270 [14612] | INFO | > Dumping attributes:
11:47:27:270 [14612] | INFO | +
+
+
11:47:27:270 [14612] | INFO | | Attribute | Value |
11:47:27:270 [14612] | INFO | +
+
+
11:47:27:270 [14612] | INFO | | WGL_SAMPLE_BUFFERS_ARB | 1 |
11:47:27:270 [14612] | INFO | | WGL_SAMPLES_ARB | 2 |
11:47:27:270 [14612] | INFO | | WGL_DOUBLE_BUFFER_ARB | TRUE |
11:47:27:270 [14612] | INFO | | WGL_STENCIL_BITS_ARB | 8 |
11:47:27:270 [14612] | INFO | | WGL_DEPTH_BITS_ARB | 24 |
11:47:27:270 [14612] | INFO | | WGL_RED_BITS_ARB | 8 |
11:47:27:270 [14612] | INFO | | WGL_BLUE_BITS_ARB | 8 |
11:47:27:270 [14612] | INFO | | WGL_GREEN_BITS_ARB | 8 |
11:47:27:270 [14612] | INFO | | WGL_ALPHA_BITS_ARB | 8 |
11:47:27:270 [14612] | INFO | +
+
+
11:47:27:321 [14612] | INFO | > Returned format(s): 129
11:47:27:321 [14612] | INFO | Redirecting wglSetPixelFormat(6001174B, 129, 11367250) ...
11:47:27:328 [14612] | INFO | Redirecting wglCreateContext(6001174B) ...
11:47:27:328 [14612] | INFO | > Passing on to wglCreateLayerContext ...
11:47:27:328 [14612] | INFO | Redirecting wglCreateLayerContext(6001174B, 0) ...
11:47:27:689 [14612] | INFO | > Returning OpenGL context 00030000.
11:47:29:192 [06068] | INFO | Resizing runtime 166EB5B8 on device context 6001174B to 1920x1080 ...
11:47:29:195 [06068] | INFO | Recreated runtime environment on runtime 166EB5B8.
11:47:29:430 [06068] | INFO | Loading image files for textures ...
11:47:29:905 [06068] | INFO | Exiting ...
11:47:29:905 [06068] | INFO | Uninstalling 440 hook(s) ...
11:47:29:929 [06068] | WARN | Hook for glDrawArraysInstancedARB was already uninstalled.
11:47:29:929 [06068] | WARN | Hook for glDrawArraysInstancedEXT was already uninstalled.
11:47:29:929 [06068] | WARN | Hook for glDrawElementsInstancedARB was already uninstalled.
11:47:29:929 [06068] | WARN | Hook for glDrawElementsInstancedEXT was already uninstalled.
11:47:29:929 [06068] | WARN | Hook for glFramebufferRenderbufferEXT was already uninstalled.
11:47:29:929 [06068] | WARN | Hook for glFramebufferTextureARB was already uninstalled.
11:47:29:929 [06068] | WARN | Hook for glFramebufferTextureEXT was already uninstalled.
11:47:29:929 [06068] | WARN | Hook for glFramebufferTexture1DEXT was already uninstalled.
11:47:29:929 [06068] | WARN | Hook for glFramebufferTexture2DEXT was already uninstalled.
11:47:29:929 [06068] | WARN | Hook for glFramebufferTexture3DEXT was already uninstalled.
11:47:29:929 [06068] | WARN | Hook for glFramebufferTextureLayerARB was already uninstalled.
11:47:29:929 [06068] | WARN | Hook for glFramebufferTextureLayerEXT was already uninstalled.
11:47:29:929 [06068] | INFO | Exited.
Crash report created by the game.
reloading gfx/guis/guicursor_arrow.
reloading gfx/guis/guicursor_hand.
reloading gfx/guis/scrollbarh.
reloading gfx/guis/scrollbarv.
reloading gfx/guis/scrollbar_thumb.
reloading gfx/guis/scrollbar_right.
reloading gfx/guis/scrollbar_left.
reloading gfx/guis/scrollbar_up.
reloading gfx/guis/scrollbar_down.
reloading video/atvi_logo.
Invalid folder for map 'video/atvi_logo'Couldn't load image: video/atvi_logoreloading fonts/english/bigchars.
Enabling SMP
crashed! writing report out to \Games\SteamLibrary\steamapps\common\Quake 4\CrashReports\5_28\11_45_Quake4_1.4.3.dmp and exiting.
SymInit: Symbol-SearchPath: '.', symOptions: 8726, UserName: 'Dude'
OS-Version: 5.1.2600 (Service Pack 3) 0x100-0x1
====================================================================
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 5BAAB630)
5BAAB630 (atioglxx): (filename not available): DrvPresentBuffers
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 687EC539)
687EC539 (opengl32): (filename not available): glDrawElements
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 6018C7E5)
6018C7E5 (OPENGL32): (filename not available): wglGetProcAddress
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 6013C476)
6013C476 (OPENGL32): (filename not available): DXGID3D10RegisterLayers
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 60165E6B)
60165E6B (OPENGL32): (filename not available): GetCursorPos
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 60185E83)
60185E83 (OPENGL32): (filename not available): wglSwapBuffers
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 753A94AB)
753A94AB (gdi32full): (filename not available): SwapBuffers
ERROR: SymGetSymFromAddr64, GetLastError: 487 (Address: 1017D556)
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 1017D556)
1017D556 (Quake4): (filename not available): (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 487 (Address: 1011FF1F)
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 1011FF1F)
1011FF1F (Quake4): (filename not available): (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 487 (Address: 1012002D)
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 1012002D)
1012002D (Quake4): (filename not available): (function-name not available)
- Kashup
Ultrachocobo wrote: Thanks for updating ReShade once more, however I noticed that with ReShade 4.3 I get missing effects in Star Wars The Old Republic whenever I use ReShade in conjuction with the Ingame AA on high or higher. If I uninstall reshade or use ReShade 4.3 the issue is not existing. Any Idea why that happens and how can I help you to fix it?
Personally I can't even make it launch with 4.3, how did you make it work ?
- Ultrachocobo
Kashup wrote:
Ultrachocobo wrote: Thanks for updating ReShade once more, however I noticed that with ReShade 4.3 I get missing effects in Star Wars The Old Republic whenever I use ReShade in conjuction with the Ingame AA on high or higher. If I uninstall reshade or use ReShade 4.3 the issue is not existing. Any Idea why that happens and how can I help you to fix it?
Personally I can't even make it launch with 4.3, how did you make it work ?
simply uninstalled it and then reinstalled 4.3. Make sure to use DX10 not DX9 if you are on Windows 10.
- Fromunderneathyourfeet
- Spect3r
- MonarchX
- anontsuki
Other fixes are good too and D3D12 support being pushed out officially is really good.
Thank you for your hard work!
- amine4ever
- SubSonix
- Brocius
- calafate
I tried on Rise of the Tomb Raider Dx12 and it fails to compile shaders. Tried also on Shadow of the Tomb Raider Dx12 and the game crashes as soon as i activate any effect, but managed to run it once with Lumasharpen activated in like 30 attempts (haha need this filter badly on this blurry game)
- Qsimil
- Exchy
- BRAINDEAD222
Doom Eternal will only work with vulkan and I'm a big fan of reshade and doom of course!
thanks for your great job
- thalixte
Exchy wrote: Is it possible to do something with left 4 dead 2 dx9, in terms of depth stuff?
(how do i set a profile pic lol)
Yes, it is. Ask your question in the "Depth buffer modification thread", and i will try to help you.
- kemal
- orinsutk
I tried to manually delete the files from the game folder and installing reshade 4.3 again but now reshade inst working at all..
anyone know about this problem and have a good fix for that?
thx for the help and for the update looks good I wanna use it already
- DijiGo
- Getting the same compile errors as another user in Rise of the Tomb Raider (failed to compile, invalid flags specified)
- Won't load at all in Civilization VI - DX12 mode, but no errors or crashes.
Will try to gather some more useful info, and post back.
EDIT: or should I be posting detailed feedback in the Troubleshooting Forum??