4.3

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3 years 4 months ago - 3 years 4 months ago #21 by JBeckman Replied by JBeckman on topic 4.3
Yeah for Division 2 I haven't tried it but I wonder if 1.3.0 updated it so later versions than 4.0.2 works with it but EAC and client side files so it's for 1.3.1 as the next patch to ship something newer and so on. Unfortunately for a server side game ripping EAC out isn't feasible and for newer versions it's also less simple than it was back when command-line arguments (Watch_Dogs 2) or just loading a alternate .dll (Wildlands, Far Cry 5) was a thing but for a online game (For Honor, Division 2) it might not be feasible to do anything but just wait and hope it eventually includes a newer whitelist with ReShade 4.1.0 and newer as part of the data here.
Last edit: 3 years 4 months ago by JBeckman.
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3 years 4 months ago #22 by Ultrachocobo Replied by Ultrachocobo on topic 4.3
Thanks for updating ReShade once more, however I noticed that with ReShade 4.3 I get missing effects in Star Wars The Old Republic whenever I use ReShade in conjuction with the Ingame AA on high or higher. If I uninstall reshade or use ReShade 4.3 the issue is not existing. Any Idea why that happens and how can I help you to fix it?
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3 years 4 months ago - 3 years 4 months ago #23 by D3xxter Replied by D3xxter on topic 4.3
Quake IV still crashing on startup. Not sure if the issue related to my amd card or reshade itself, log below.
11:47:22:253 [14612] | INFO | Initializing crosire's ReShade version '4.3.0.562' (32-bit) built on '2019-05-25 18:58:54' loaded from "D:\Games\SteamLibrary\steamapps\common\Quake 4\OPENGL32.dll" to "D:\Games\SteamLibrary\steamapps\common\Quake 4\Quake4.exe" ...
11:47:22:324 [14612] | INFO | Registering hooks for "user32.dll" ...
11:47:22:324 [14612] | INFO | > Libraries loaded.
11:47:22:325 [14612] | INFO | > Found 13 match(es). Installing ...
11:47:22:344 [14612] | INFO | Registering hooks for "ws2_32.dll" ...
11:47:22:344 [14612] | INFO | > Libraries loaded.
11:47:22:344 [14612] | INFO | > Found 8 match(es). Installing ...
11:47:22:361 [14612] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d9.dll" ...
11:47:22:361 [14612] | INFO | > Delayed.
11:47:22:361 [14612] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d10.dll" ...
11:47:22:361 [14612] | INFO | > Delayed.
11:47:22:361 [14612] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d10_1.dll" ...
11:47:22:361 [14612] | INFO | > Delayed.
11:47:22:361 [14612] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d11.dll" ...
11:47:22:361 [14612] | INFO | > Delayed.
11:47:22:361 [14612] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d12.dll" ...
11:47:22:361 [14612] | INFO | > Delayed.
11:47:22:361 [14612] | INFO | Registering hooks for "C:\WINDOWS\system32\dxgi.dll" ...
11:47:22:361 [14612] | INFO | > Delayed.
11:47:22:361 [14612] | INFO | Registering hooks for "C:\WINDOWS\system32\opengl32.dll" ...
11:47:22:361 [14612] | INFO | > Delayed until first call to an exported function.
11:47:22:361 [14612] | INFO | Initialized.
11:47:22:364 [14612] | INFO | Installing delayed hooks for "C:\WINDOWS\system32\d3d11.dll" (Just loaded via LoadLibrary("kernel32.dll")) ...
11:47:22:364 [14612] | INFO | > Found 2 match(es). Installing ...
11:47:22:366 [15960] | WARN | Ignoring LoadLibrary("ext-ms-win-mininput-inputhost-l1-1-1.dll") call to avoid possible deadlock.
11:47:22:368 [15960] | WARN | Ignoring LoadLibrary("ext-ms-win-mininput-inputhost-l1-1-0.dll") call to avoid possible deadlock.
11:47:22:381 [14612] | INFO | Installing delayed hooks for "C:\WINDOWS\system32\dxgi.dll" (Just loaded via LoadLibrary("kernel32.dll")) ...
11:47:22:381 [14612] | INFO | > Found 7 match(es). Installing ...
11:47:22:400 [14612] | INFO | Redirecting RegisterClassA(00BFFE0C { Quake 4 WinConsole }) ...
11:47:22:400 [14612] | INFO | > Adding 'CS_OWNDC' window class style flag to 'Quake 4 WinConsole'.
11:47:22:401 [15028] | INFO | Redirecting RegisterClassExW(0683FF20 { CompatWindowDesktopReplacement }) ...
11:47:22:401 [15028] | INFO | > Adding 'CS_OWNDC' window class style flag to 'CompatWindowDesktopReplacement'.
11:47:22:423 [14612] | INFO | Redirecting RegisterClassA(00BFFDAC { Quake 4 Splash }) ...
11:47:22:423 [14612] | INFO | > Adding 'CS_OWNDC' window class style flag to 'Quake 4 Splash'.
11:47:24:342 [14612] | INFO | Redirecting RegisterClassA(00BFE200 { Quake4 }) ...
11:47:24:342 [14612] | INFO | > Adding 'CS_OWNDC' window class style flag to 'Quake4'.
11:47:24:342 [14612] | INFO | Redirecting RegisterClassA(00BFE200 { QUAKE4_WGL_FAKE }) ...
11:47:24:342 [14612] | INFO | > Adding 'CS_OWNDC' window class style flag to 'QUAKE4_WGL_FAKE'.
11:47:24:344 [14612] | INFO | Redirecting wglChoosePixelFormat(9A01113C, 102E866C) ...
11:47:24:344 [14612] | INFO | > Dumping pixel format descriptor:
11:47:24:344 [14612] | INFO | +

+
+
11:47:24:344 [14612] | INFO | | Name | Value |
11:47:24:344 [14612] | INFO | +
+
+
11:47:24:344 [14612] | INFO | | Flags | 0x25 |
11:47:24:344 [14612] | INFO | | ColorBits | 24 |
11:47:24:344 [14612] | INFO | | DepthBits | 8 |
11:47:24:344 [14612] | INFO | | StencilBits | 0 |
11:47:24:344 [14612] | INFO | +
+
+
11:47:24:345 [14612] | INFO | Installing export hooks for "C:\WINDOWS\system32\opengl32.dll" ...
11:47:24:345 [14612] | INFO | > Found 360 match(es). Installing ...
11:47:24:493 [14612] | INFO | Redirecting RegisterClassExA(5D51DC14 { oglxxPresentChild }) ...
11:47:24:553 [14612] | INFO | > Returned format: 15
11:47:24:553 [14612] | INFO | Redirecting wglSetPixelFormat(9A01113C, 15, 102E866C) ...
11:47:24:554 [14612] | INFO | Redirecting wglCreateContext(9A01113C) ...
11:47:24:554 [14612] | INFO | > Passing on to wglCreateLayerContext ...
11:47:24:554 [14612] | INFO | Redirecting wglCreateLayerContext(9A01113C, 0) ...
11:47:24:723 [14612] | INFO | > Returning OpenGL context 00010000.
11:47:25:466 [14612] | INFO | Redirecting wglDeleteContext(00010000) ...
11:47:25:466 [14612] | INFO | > Cleaning up runtime 163F2AD0 ...
11:47:25:510 [14612] | INFO | Redirecting wglCreateContext(9A01113C) ...
11:47:25:510 [14612] | INFO | > Passing on to wglCreateLayerContext ...
11:47:25:510 [14612] | INFO | Redirecting wglCreateLayerContext(9A01113C, 0) ...
11:47:25:664 [14612] | INFO | > Returning OpenGL context 00020000.
11:47:26:820 [14612] | INFO | Redirecting wglDeleteContext(00020000) ...
11:47:26:820 [14612] | INFO | > Cleaning up runtime 1691A940 ...
11:47:27:270 [14612] | INFO | Redirecting wglChoosePixelFormatARB(6001174B, 00BFE180, 00BFE178, 1, 11367278, 00BFE1D0) ...
11:47:27:270 [14612] | INFO | > Dumping attributes:
11:47:27:270 [14612] | INFO | +
+
+
11:47:27:270 [14612] | INFO | | Attribute | Value |
11:47:27:270 [14612] | INFO | +
+
+
11:47:27:270 [14612] | INFO | | WGL_SAMPLE_BUFFERS_ARB | 1 |
11:47:27:270 [14612] | INFO | | WGL_SAMPLES_ARB | 2 |
11:47:27:270 [14612] | INFO | | WGL_DOUBLE_BUFFER_ARB | TRUE |
11:47:27:270 [14612] | INFO | | WGL_STENCIL_BITS_ARB | 8 |
11:47:27:270 [14612] | INFO | | WGL_DEPTH_BITS_ARB | 24 |
11:47:27:270 [14612] | INFO | | WGL_RED_BITS_ARB | 8 |
11:47:27:270 [14612] | INFO | | WGL_BLUE_BITS_ARB | 8 |
11:47:27:270 [14612] | INFO | | WGL_GREEN_BITS_ARB | 8 |
11:47:27:270 [14612] | INFO | | WGL_ALPHA_BITS_ARB | 8 |
11:47:27:270 [14612] | INFO | +
+
+
11:47:27:321 [14612] | INFO | > Returned format(s): 129
11:47:27:321 [14612] | INFO | Redirecting wglSetPixelFormat(6001174B, 129, 11367250) ...
11:47:27:328 [14612] | INFO | Redirecting wglCreateContext(6001174B) ...
11:47:27:328 [14612] | INFO | > Passing on to wglCreateLayerContext ...
11:47:27:328 [14612] | INFO | Redirecting wglCreateLayerContext(6001174B, 0) ...
11:47:27:689 [14612] | INFO | > Returning OpenGL context 00030000.
11:47:29:192 [06068] | INFO | Resizing runtime 166EB5B8 on device context 6001174B to 1920x1080 ...
11:47:29:195 [06068] | INFO | Recreated runtime environment on runtime 166EB5B8.
11:47:29:430 [06068] | INFO | Loading image files for textures ...
11:47:29:905 [06068] | INFO | Exiting ...
11:47:29:905 [06068] | INFO | Uninstalling 440 hook(s) ...
11:47:29:929 [06068] | WARN | Hook for glDrawArraysInstancedARB was already uninstalled.
11:47:29:929 [06068] | WARN | Hook for glDrawArraysInstancedEXT was already uninstalled.
11:47:29:929 [06068] | WARN | Hook for glDrawElementsInstancedARB was already uninstalled.
11:47:29:929 [06068] | WARN | Hook for glDrawElementsInstancedEXT was already uninstalled.
11:47:29:929 [06068] | WARN | Hook for glFramebufferRenderbufferEXT was already uninstalled.
11:47:29:929 [06068] | WARN | Hook for glFramebufferTextureARB was already uninstalled.
11:47:29:929 [06068] | WARN | Hook for glFramebufferTextureEXT was already uninstalled.
11:47:29:929 [06068] | WARN | Hook for glFramebufferTexture1DEXT was already uninstalled.
11:47:29:929 [06068] | WARN | Hook for glFramebufferTexture2DEXT was already uninstalled.
11:47:29:929 [06068] | WARN | Hook for glFramebufferTexture3DEXT was already uninstalled.
11:47:29:929 [06068] | WARN | Hook for glFramebufferTextureLayerARB was already uninstalled.
11:47:29:929 [06068] | WARN | Hook for glFramebufferTextureLayerEXT was already uninstalled.
11:47:29:929 [06068] | INFO | Exited.

Crash report created by the game.
D:\Games\SteamLibrary\steamapps\common\Quake 4\CrashReports\5_28\11_45_Quake4_1.4.3.txt

reloading gfx/guis/guicursor_arrow.
reloading gfx/guis/guicursor_hand.
reloading gfx/guis/scrollbarh.
reloading gfx/guis/scrollbarv.
reloading gfx/guis/scrollbar_thumb.
reloading gfx/guis/scrollbar_right.
reloading gfx/guis/scrollbar_left.
reloading gfx/guis/scrollbar_up.
reloading gfx/guis/scrollbar_down.
reloading video/atvi_logo.
Invalid folder for map 'video/atvi_logo'Couldn't load image: video/atvi_logoreloading fonts/english/bigchars.
Enabling SMP
crashed! writing report out to D:\Games\SteamLibrary\steamapps\common\Quake 4\CrashReports\5_28\11_45_Quake4_1.4.3.dmp and exiting.


SymInit: Symbol-SearchPath: '.', symOptions: 8726, UserName: 'Dude'
OS-Version: 5.1.2600 (Service Pack 3) 0x100-0x1
====================================================================

ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 5BAAB630)
5BAAB630 (atioglxx): (filename not available): DrvPresentBuffers
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 687EC539)
687EC539 (opengl32): (filename not available): glDrawElements
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 6018C7E5)
6018C7E5 (OPENGL32): (filename not available): wglGetProcAddress
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 6013C476)
6013C476 (OPENGL32): (filename not available): DXGID3D10RegisterLayers
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 60165E6B)
60165E6B (OPENGL32): (filename not available): GetCursorPos
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 60185E83)
60185E83 (OPENGL32): (filename not available): wglSwapBuffers
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 753A94AB)
753A94AB (gdi32full): (filename not available): SwapBuffers
ERROR: SymGetSymFromAddr64, GetLastError: 487 (Address: 1017D556)
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 1017D556)
1017D556 (Quake4): (filename not available): (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 487 (Address: 1011FF1F)
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 1011FF1F)
1011FF1F (Quake4): (filename not available): (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 487 (Address: 1012002D)
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 1012002D)
1012002D (Quake4): (filename not available): (function-name not available)
Last edit: 3 years 4 months ago by D3xxter. Reason: hh
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3 years 4 months ago #24 by Kashup Replied by Kashup on topic 4.3

Ultrachocobo wrote: Thanks for updating ReShade once more, however I noticed that with ReShade 4.3 I get missing effects in Star Wars The Old Republic whenever I use ReShade in conjuction with the Ingame AA on high or higher. If I uninstall reshade or use ReShade 4.3 the issue is not existing. Any Idea why that happens and how can I help you to fix it?


Personally I can't even make it launch with 4.3, how did you make it work ?
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3 years 4 months ago #25 by Ultrachocobo Replied by Ultrachocobo on topic 4.3

Kashup wrote:

Ultrachocobo wrote: Thanks for updating ReShade once more, however I noticed that with ReShade 4.3 I get missing effects in Star Wars The Old Republic whenever I use ReShade in conjuction with the Ingame AA on high or higher. If I uninstall reshade or use ReShade 4.3 the issue is not existing. Any Idea why that happens and how can I help you to fix it?


Personally I can't even make it launch with 4.3, how did you make it work ?


simply uninstalled it and then reinstalled 4.3. Make sure to use DX10 not DX9 if you are on Windows 10.
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3 years 4 months ago #26 by Fromunderneathyourfeet Replied by Fromunderneathyourfeet on topic 4.3
Thank you, Crosire, for the new version. Also looking forward to Vulkan support.
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3 years 4 months ago #27 by Spect3r Replied by Spect3r on topic 4.3
Excellent job as always. You are awesome Crosire.
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3 years 4 months ago #28 by MonarchX Replied by MonarchX on topic 4.3
D3D12.dll is the correct naming for DirectX 12 titles, isn't? BTW, isn't it ironic that DirectX 12 support came before Vulkan support?
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3 years 4 months ago #29 by anontsuki Replied by anontsuki on topic 4.3
Nice update, Crosire. The issue with RPG Maker games is gone, so that's nice to see.

Other fixes are good too and D3D12 support being pushed out officially is really good.

Thank you for your hard work!
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3 years 4 months ago #30 by amine4ever Replied by amine4ever on topic 4.3
Was anybody able to run this new reshade with a forza game?
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3 years 4 months ago #31 by SubSonix Replied by SubSonix on topic 4.3
Anyone else tried with BFV dx12? I'm getting hard pc lock even in the menu
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3 years 4 months ago #32 by Brocius Replied by Brocius on topic 4.3
Same here. With the newest Nvidia drivers i get a hang and then back to desktop crash. With 430.25 geforce drivers it sort of works, i get a desktop crash at first but it works when i restart BF V. WoW on DX12 works flawlessly tho really nice :)
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3 years 4 months ago - 3 years 4 months ago #33 by calafate Replied by calafate on topic 4.3
Thank you Crosire for giving us the opportunity to use Rshade on Dx12 games!!

I tried on Rise of the Tomb Raider Dx12 and it fails to compile shaders. Tried also on Shadow of the Tomb Raider Dx12 and the game crashes as soon as i activate any effect, but managed to run it once with Lumasharpen activated in like 30 attempts (haha need this filter badly on this blurry game)
Last edit: 3 years 4 months ago by calafate.
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3 years 4 months ago #34 by Qsimil Replied by Qsimil on topic 4.3

amine4ever wrote: Was anybody able to run this new reshade with a Forza game?


I don't think reshade will start if running any game via Microsoft Store.
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3 years 4 months ago - 3 years 4 months ago #35 by Exchy Replied by Exchy on topic 4.3
Is it possible to do something with left 4 dead 2 dx9, in terms of depth stuff?
(how do i set a profile pic lol)
Last edit: 3 years 4 months ago by Exchy.
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3 years 4 months ago - 3 years 4 months ago #36 by BRAINDEAD222 Replied by BRAINDEAD222 on topic 4.3
Do you plan to add support for the vulkan api?
Doom Eternal will only work with vulkan and I'm a big fan of reshade and doom of course!
thanks for your great job
Last edit: 3 years 4 months ago by BRAINDEAD222.
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3 years 4 months ago #37 by thalixte Replied by thalixte on topic 4.3

Exchy wrote: Is it possible to do something with left 4 dead 2 dx9, in terms of depth stuff?
(how do i set a profile pic lol)


Yes, it is. Ask your question in the "Depth buffer modification thread", and i will try to help you.
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3 years 4 months ago #38 by kemal Replied by kemal on topic 4.3
After new patch , Ark Survival Evolved i cant open reshade getting error pls fix it
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3 years 4 months ago #39 by orinsutk Replied by orinsutk on topic 4.3
I tried installing the update on apex legends from version 4.2.x after I installed and patched reshade into the program I launched the game and it said Im still using version 4.2 and it still notified me about the new update...
I tried to manually delete the files from the game folder and installing reshade 4.3 again but now reshade inst working at all..
anyone know about this problem and have a good fix for that?
thx for the help and for the update looks good I wanna use it already
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3 years 4 months ago - 3 years 4 months ago #40 by DijiGo Replied by DijiGo on topic 4.3
Thanks heaps crosire. Love your work. The DX12 support seems to work flawlessly in WoW.
- Getting the same compile errors as another user in Rise of the Tomb Raider (failed to compile, invalid flags specified)
- Won't load at all in Civilization VI - DX12 mode, but no errors or crashes.
Will try to gather some more useful info, and post back.

EDIT: or should I be posting detailed feedback in the Troubleshooting Forum??
Last edit: 3 years 4 months ago by DijiGo.
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