4.7

  • Posts: 1
6 days 10 hours ago #21 by VehDehVeh
My Malwarebytes just picked the executable as a malware this morning, and yesterday my game that had ReShade installed in it been crashing very badly, resulting in nasty graphical glitches upon rebooting the game, which I fixed by restarting the PC.

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5 days 18 hours ago - 5 days 18 hours ago #22 by sajittarius
ESET NOD32 says its not a virus, and i trust that more than Windows Defender or MalwareBytes (generally way less false positives)


Also, this Force 10-bit thing is like wizardry, it works in FF7 PC (reshade = opengl32.dll). I'm pretty amazed, lol, it's a pretty old game.

Setting my video card to 10 bit (or enabling HDR with 8 or 10 bit color for that matter) did not seem to reduce banding, but it could be windows/nvidia doing something stupid. But I did find that, just using Reshade 10bit + TriDither (only dither shader i have) + Windows 8bit color, it seemed to reduce a ton of banding. FF7 uses a gradient in the menus and banding appears much reduced. I may post a comparison if i ever get around to it.

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5 days 9 hours ago - 4 days 12 hours ago #23 by Artillery3d
- When starting game, says there was new version 4.7 to upgrade to. Game crashed at some point in game play (could be just the game). Tried to uninstall 4.6.1 using Reshade 4.6.1 exe. Did not work.
- Should I do a manually delete / change of files of any version of Reshade (been using since 4.5.4)?
Tried to install 4.7 by running 4.7 exe, but still reads 4.6.1. Tried update, uninstall, and reinstall, still 4.6.1

Thanks for your help.

Had it installed in two places, one which worked and one that was screwing me up.

Uninstall
Automatic way: Launch the setup tool and select your game executable. After choosing the API, the setup will ask you to overwrite or uninstall ReShade for that game: click No and you're done.
Manual way: Navigate through your game directory and reach the location of your game executable. You'll find .ini files (ReShade.ini - Preset.ini), .dll files (d3d9.dll / d3d10.dll / d3d11.dll / dxgi.dll / opengl32.dll, depending on the game API) and a "reshade-shaders" folder. Select and delete them all.

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5 days 4 hours ago #24 by tOXicSilence
Incredible, thank you! It's even now picking up the depth buffer in games where I couldn't get anything before, that's awesome.

The only game that is behaving strangely is Batman: Arkham Knight. For some reason, it can't get the copy CLEAR2 buffer any more consistently (AMD RX5700XT), it worked with 4.6.1.

Appreciate the update and all your great work

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  • Posts: 2
4 days 21 hours ago - 4 days 21 hours ago #25 by GPUnity
Don't know if this is a good place to ask. I made a post in the troubleshooting tab but haven't received an answer yet, so i thought i'd try my luck here.

Depth Buffer flickering in Arkham Asylum - DX9 problem Reshade 4.7.0

I've tried every setting in the DX9 detection tab. The problem is, there are segments where a second camera is used in-game - this is for TV sequences. The depth buffer becomes chaotic as it can't decide between the two depth buffers (main third person view and second camera view for TVs). Can't convey the flicker through a picture, but i believe it's switching depth buffers on a frame by frame basis.

You can see Joker in the depth buffer in the upper-left corner. You can see the TV he's shown in next to his depth buffer.


There are a few TV sequences throughout this game. I'm hoping someone can help me out here? Reshade works fine when there are no TV sequences.


The options for Dx9 injection doesn't seem to be as extensive as the custom Reshade 3 builds i remember. I think by Thalixte? Forgive me if i fail to remember the name properly. I don't recall having issues with the right settings for the custom Reshade 3 build, but Reshade 4 would be ideal. It's a really nice upgrade and the latest shaders are great.

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4 days 7 hours ago #26 by keysersoze
Hey crosire/others involved in ReShade project, thanks heaps for your awesome work. I, like probably a whole lot of other people on here have been using reshade and its prior iterations for the longest time and it's an absolute must for any gamer who calls themself one.

Anwywho, just wanted to feed this back, if this hasn't been already, I feel like there are possibly too many shaders now since v4.6+. Would it be possible to group them in the UI as they are in the installation process? Otherwise, I know I can just install what I need, or think I need, but sometimes I don't actually know what I need until I'm in the game! Besides this, love the UI and minimal performance impact these days, and thanks again for your hard work. Cheers.

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3 days 19 hours ago #27 by Awinash90
Thanks bro!

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2 days 17 hours ago #28 by Enko
Is it possible to force triple buffering?

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2 days 16 hours ago - 2 days 16 hours ago #29 by NewYears1978
All these new versions are too confusing hopefully someone can help. I use the same effects and preset for most all my games, but I do like to mess with new stuff so I always install the new version.

The new packages I can NEVER figure out what to install to make a preset I have downloaded work. If I install ALL of them it seems to conflict each other, if I install the default, effects are missing.

How the heck are we supposed to know what to install? It's a little overwhelming.

Currently my only solution is to just not use new Reshade.

(Please don't take this as a complaint. Games would NOT be the same with Reshade..it is awesome)

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