5.4

  • crosire
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1 year 7 months ago - 1 year 7 months ago #1 by crosire 5.4 was created by crosire
Changelog

5.4.0:

Features:
  • Added configurable preset keyboard shortcuts (right click on the preset selection button in the overlay to set a keyboard shortcut for that preset)
  • Added "Choose last clear operation with high number of draw calls" depth buffer detection option (enable this in Source Engines games, fixes depth buffer detection in Garry's Mod)
  • Added add-on API methods to enable/disable all effects and change the preset
  • Added "reshade_render_technique" add-on event that is called for every technique ReShade renders

Bug fixes:
  • Fixed crash in Tony Hawk American Wasteland
  • Fixed crash in vkQuake
  • Fixed crash when D3D9 runtime is using D3D9on12 internally
  • Fixed crash with VKD3D
  • Fixed black screen in Jak Project
  • Fixed config changes not saving when there are multiple runtime instances
  • Fixed window size used for scaling mouse position not updating after resize
  • Fixed incorrect SPIR-V code generation for matrix multiplications with a scalar variable (fixes MotionEstimation.fx under Vulkan)
  • Fixed controller force feedback not working in DirectInput games like Mafia
  • Fixed potential crash on old OpenGL drivers without support for OpenGL 4.5
  • Fixed add-on API pipeline handles created by application in OpenGL
  • Fixed depth buffer detection in DOOM Eternal again (and other games that render and present on different queues)

Miscellaneous:
  • Added support for "ID3D12Device11" and "ID3D12GraphicsCommandList8" interfaces
  • Added warning log messages for unknown interfaces in D3D12 creation routines
  • Changed hooking of "ID3D12PipelineLibrary" to use vtable hooks and only hook when an add-on requires it
  • Changed effect file search to skip duplicated search paths (no more duplicated techniques when a path is in search paths multiple times)
  • Changed default variable editor height for better visibility in VR overlay
  • Disabled line information in generated shader code by default to reduce effect cache size (since no file paths are added to generated code, which means it can be reused across games; can enable again by setting "NoDebugInfo" to 0 in ReShade.ini)
  • Improved memory footprint slightly by avoiding registration of resource/pipeline/... destruction callbacks when not required by an add-on
  • Removed "ReShadeGUI.ini" and instead always save window state in main config file

Setup tool:
  • Added txt files to preset selection file extension filter
  • Added support for "DepthCopyAtClearIndex" in compatibility list
  • Fixed display of underscore characters in setup tool effect file selection
  • Improved application list filtering slightly to skip common crash report and update helper executables

5.4.1:
  • Added highlighting for matching parentheses and brackets in the code editor
  • Added error log message when transient descriptor handle allocation failed
  • Added warning log message when unloading export module failed
  • Added workaround for missing "ID3D12GraphicsCommandList4::BeginRenderPass" support in VKD3D (fixes ReShade rendering in D3D12 games on Linux)
  • Fixed shading/banding artifacts in Call of Duty: Modern Warfare and Far Cry 6
  • Fixed crash in Cyberpunk 2077 patch 1.6
  • Fixed crash in Star Wars: The Force Unleashed 2
  • Fixed overlay breaking when clicking the preset undo button

5.4.2:
  • Added entry point name to the log for generic D3DCompiler error messages
  • Added warning log message when add-on unloading failed
  • Fixed performance issues in some games introduced by 5.4.1
  • Fixed runtime constantly reinitializing in Cyberpunk 2077 with d3d12on7 (Windows 7)
  • Fixed window becoming transparent with effects that do not return an alpha value in Ryujinx (behavior can be changed via "[APP] EnableTransparency=1" config option)
  • Fixed Steam overlay not working with ReShade installed in some cases
  • Fixed overlay docking state not being restored from config file
  • Fixed implicit back buffer copy failing when source resource has multiple mipmap levels
  • Fixed crash in D3D12 games when "reshade::api::effect_runtime::render_effects" is called during the frame
  • Fixed depth buffer detection in vkQuake
  • Improved Unreal Engine executable detection in setup tool (now finds the right executable for Sonic Omens automatically for example)
  • Improved setup tool startup speed by delaying archive extraction and config download
Last edit: 1 year 7 months ago by crosire. Reason: Added 5.4.2 changelog
The following user(s) said Thank You: Wicked Sick, CeeJay.dk, sajittarius, brussell, Martigen, xenno64, crubino, Juguard, Echo, Viper_Joe and 19 other people also said thanks.
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  • Light5hade
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1 year 7 months ago #2 by Light5hade Replied by Light5hade on topic 5.4.1
Hey Crosire!

Just a heads up on 5.4.1. It does indeed fix the Cyberpunk crash, but it is causing new issues with Borderlands 3 and The Sinking City so far. Reverting back to 5.4.0 fixes it, so no big deal, but maybe you can figure out how to fix them all?

With Borderlands 3 it was a crash error on startup having to do with "nvwgf2umx.dll caused an access violation". The Sinking City would load but tabbing to menu would freeze things up. Hope that helps!

Thanks again for everything, Reshade is awesome!
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  • Enif
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1 year 7 months ago #3 by Enif Replied by Enif on topic 5.4
Hello,

I have problems with 5.4.1 as well. In World of Tanks it causes heavy stuttering issues when hovering over certain menu elements and when a battle is starting. Reverting back to 5.4.0 fixes the issue.
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  • wtfisgoingon
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1 year 7 months ago #4 by wtfisgoingon Replied by wtfisgoingon on topic 5.4
Partially fixed for Dead By Daylight.

No longer crashes, but FPS drops all the way down to single digits for 1-2 seconds each time Easy Anti-Cheat does it checks at the start of each match as well as when it does random checks during matches which are generally 3-12 minutes apart.
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  • Aksel
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1 year 7 months ago - 1 year 7 months ago #5 by Aksel Replied by Aksel on topic 5.4
Version 5.4.1 is buggy in my opinion. In Lineage 2, for example, there are some delays when exiting the lobby to select a character or the main menu. In other games, as far as I noticed, the fps drops, and for example, the horizon zero dawn sometimes crashes (with installed Reshade). I rolled back to 5.3.0, everything is ok there. The question is, where can I officially download previous versions of reshade? And are the developers aware of the problems in this version?
Last edit: 1 year 7 months ago by Aksel.
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  • wtfisgoingon
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1 year 7 months ago #6 by wtfisgoingon Replied by wtfisgoingon on topic 5.4
I think you have to join their Discord channel if I'm not mistaken. I have no use or desire to ever use Discord though so that doesn't help me :)
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  • Aksel
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1 year 7 months ago - 1 year 7 months ago #7 by Aksel Replied by Aksel on topic 5.4
Thx for advice im check Discord and found this:

You can also find an unofficial repository of old versions at
www.mediafire.com/folder/8ar1jhh1809cl/ReShade_Repository


Maybe this help somebody =)
Last edit: 1 year 7 months ago by Aksel.
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  • jquaidark
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1 year 7 months ago #8 by jquaidark Replied by jquaidark on topic 5.4.1
Hello Crossire
There is a bug in version 5.4.1 in the game GTA Vice City, when starting a new game the game takes a long time to start, in previous versions this did not happen, the last stable one was 5.4.0. I hope you can fix it!.
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  • crosire
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1 year 7 months ago #9 by crosire Replied by crosire on topic 5.4.1
Stuttering/performance/... issues are fixed in 5.4.2 again.
The following user(s) said Thank You: Wicked Sick
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  • Wicked Sick
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1 year 7 months ago #10 by Wicked Sick Replied by Wicked Sick on topic 5.4.1
Thanks! i thought my PC was finally dying xD
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  • xenno64
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1 year 7 months ago #11 by xenno64 Replied by xenno64 on topic 5.4
I can not express my gratitude for your amazing software IMO this is the biggest reason to have PC over console after keyboard and mouse !
The following user(s) said Thank You: crosire
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  • Wicked Sick
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1 year 7 months ago #12 by Wicked Sick Replied by Wicked Sick on topic 5.4
Crosire, I don't know if it is my PC or what... But sometimes I get a very heavy FPS drop that disappears when i disable the shaders.
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  • Martigen
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1 year 6 months ago - 1 year 6 months ago #13 by Martigen Replied by Martigen on topic 5.4
Edit: No worries, had an issue solved it. User error (related to RTGI in case anyone read the post!)
 
Last edit: 1 year 6 months ago by Martigen.
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  • jnl
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1 year 6 months ago #14 by jnl Replied by jnl on topic 5.4

Partially fixed for Dead By Daylight.

No longer crashes, but FPS drops all the way down to single digits for 1-2 seconds each time Easy Anti-Cheat does it checks at the start of each match as well as when it does random checks during matches which are generally 3-12 minutes apart.
 
Running DbD in DirectX 12 (-DX12 launch parameter) solves the ReShade issues, but I hope this can be fixed for DirectX 11 too. I think the crashes happen when running DbD in "true" fullscreen mode (FSO).
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  • crubino
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1 year 5 months ago - 1 year 5 months ago #15 by crubino Replied by crubino on topic 5.4
Hi Crosire,
I'm sorry for bothering you again, but I've got problem with Uncharted for PC depth buffer. With default automatic detection, I've got blank to corrupted depth buffer. 
I only can fix it with give a tick to a specific address (like in my screenshot below), so every-time I restarted my game I've should redo this process again.
[img

I hope you can help us to fix this in the future minor update?

Thanks and cheers,
Chris
Last edit: 1 year 5 months ago by crubino.
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  • Jesped
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1 year 5 months ago - 1 year 5 months ago #16 by Jesped Replied by Jesped on topic 5.4
I get a framerate dive of more than 10fps in A Plague Tale Requiem without any effects, just by enabling Reshade.

Last edit: 1 year 5 months ago by Jesped.
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  • Thorfkin
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1 year 5 months ago #17 by Thorfkin Replied by Thorfkin on topic 5.4
Good morning all! I appear to experience a crash at startup in Resident Evil Village while using ReShade 5.4.2. It runs normally if I remove the ReShade DLL. This behavior started after the game's most recent patch downloaded. Felt I should report the issue here. Thanks for everything you do by the way!
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  • Wildsdrom
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1 year 5 months ago - 1 year 5 months ago #18 by Wildsdrom Replied by Wildsdrom on topic 5.4
Just came to say I have the same issue with Resident Evil 8. I just bought the gold edition and it crashes during the logos. Tried with multiple versions of Reshade, none worked.
Last edit: 1 year 5 months ago by Wildsdrom.
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  • Jesped
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1 year 5 months ago #19 by Jesped Replied by Jesped on topic 5.4

I get a framerate dive of more than 10fps in A Plague Tale Requiem without any effects, just by enabling Reshade.



 

I'm so dumb...  I just realize it's RadiantGI getting loaded automatically without me activating it. That seems to be the cause for the framerate dive. But why does that shader loads if I never activated it?
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  • geanpierre0103
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1 year 5 months ago #20 by geanpierre0103 Replied by geanpierre0103 on topic 5.4
which file is the reshade dll called exactly? I'm having an issue with a crash startup with batman arkham city.
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