5.8
- crosire
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Changelog
5.8.0:
Features:
Bug fixes:
Miscellaneous:
Setup tool:
5.8.0:
Features:
- Added support for calling "reshade::api::effect_runtime::render_effects()" with a render target resource of different dimensions than the back buffer
- Added "addon_event::reshade_begin_effects" and "addon_event::reshade_finish_effects" events for "reshade::api::effect_runtime::render_technique()" API calls
- Added "reshade::get_reshade_base_path()" and "reshade::api::effect_runtime::last_key_pressed()" add-on APIs
- Added "reshade::api::effect_runtime::get_[uniform_variable/texture_variable/technique]_effect_name()" add-on APIs
- Added "reshade::api::effect_runtime::save_current_preset()" add-on API and removed automatic preset saving for "reshade::api::effect_runtime::set_uniform_value_[...]()"
- Added effect scope for preprocessor definitions in presets (one can now set preprocessor definitions that are only applied to a specific effect file)
PreprocessorDefinitions=GLOBAL_DEFINE=1 [MyEffect.fx] PreprocessorDefinitions=EFFECT_LOCAL_DEFINE=1
Bug fixes:
- Fixed crash in Dead Rising 3
- Fixed fourth available vertex shader texture sampler stage never being set in D3D9
- Fixed invalid texture uploads for resources with generated mipmaps in D3D9
- Fixed screenshots in Vulkan games on AMD GPUs
- Fixed add-ons being able to set an invalid preset path
- Fixed "addon_event::reshade_set_uniform_value" event not being called when uniform without initializer is reset
- Fixed effects being reloaded multiple times when a preset referenced effect file is missing
- Fixed assembly viewer editor windows not updating after editing an effect
- Fixed crash when opening file in editor that has errors without line information
- Fixed crash when editor for reloaded effect is updated and cursor was at a larger column before
- Fixed same virtual function table hooks being installed repeatedly
Miscellaneous:
- Added automatic adjustment of the default font size based on the vertical resolution
- Added used ReShade API version to add-on registration log message
- Changed auto save button to include "on" suffix in label when it is on to avoid confusion
- Changed technique and variable tweaking to be disabled during preset transitions to avoid loss of data
Setup tool:
- Added separate "Update" option to setup tool which will not touch preset or effect files
- Fixed "Could not create SSL/TLS secure channel" error in setup tool when system does not have TLS 1.3 enabled by default
- Changed setup tool to set wildcard effect and texture search paths by default
The following user(s) said Thank You: CeeJay.dk, brussell, Martigen, Juguard, Echo, Marty, PureEvilWindom, Jesped, thalixte, Shodan and 21 other people also said thanks.
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- Warden3_8
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Thank you so much for the "Update" option! It's really faster to update, no need to do the entire process again! It keeps the selected Shaders and that's so cool!
The following user(s) said Thank You: visionex
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- Super
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- Shady
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Google Chrome shows permanent Reshade banner stating: "No mouse or keyboard input". How can I get rid of it? (Just want to load my preset ini automatically)
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Hello,
I found a strange bug:
In Xash3D (Halflife engine replacement: github.com/FWGS/xash3d-fwgs ), when ReShade is installed (OpenGL), some polygons take the backbuffer instead of a texture, some other textures are broken.
Here is a screenshot : [url] imgur.com/a/Yg0Kg1D [/url]
I'm not sure if iot was present on previous vesions of ReShade.
Thanks for your work
I found a strange bug:
In Xash3D (Halflife engine replacement: github.com/FWGS/xash3d-fwgs ), when ReShade is installed (OpenGL), some polygons take the backbuffer instead of a texture, some other textures are broken.
Here is a screenshot : [url] imgur.com/a/Yg0Kg1D [/url]
I'm not sure if iot was present on previous vesions of ReShade.
Thanks for your work

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- avoidslimer1818
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Everytime i open fivem it keep crashing.
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- JJM
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Having the same problem here. DXGI error.
The following user(s) said Thank You: drake1138
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- dborosev
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Not working with The Last of Us. Loses depth and crashes.
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- jquaidark
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The last update produces lag in original GTA Vice City, version 5.7.0 worked fine 

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- lextra2
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On my 3840x2160 display, with 200% windows dpi, the "Edit global preprocessor definitions" parameters are cut off. See screenshot. Could you increase max-width for that window?
Last edit: 4 days 21 hours ago by lextra2.
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- crosire
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Sure, done: github.com/crosire/reshade/commit/eb9b2e...845d0b40fa704479debcOn my 3840x2160 display, with 200% windows dpi, the "Edit global preprocessor definitions" parameters are cut off. See screenshot. Could you increase max-width for that window?
The following user(s) said Thank You: lextra2
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