6.1
- crosire
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Changelog
6.1.0:
Features:
Bug fixes:
Miscellaneous:
Setup tool:
6.1.1:
6.1.0:
Features:
- Added builtin add-on that synchronizes preset between effect runtime instances/windows (this is enabled in VR by default, so that changes in the desktop window are automatically synchronized to VR)
- Added Korean translation
- Added option to show current preset name in OSD window
- Added "create_pipeline_layout" add-on event
- Added "set_fullscreen_state" add-on event
- Added options to filter by custom width and height or format to generic depth add-on
- Added "shader" and "numthreads" function attributes in ReShade FX
[numthreads(32, 1, 1)] void MyCS1(...) { ... } void MyCS2(...) { ... } // The shader function attribute helps with validation, attempting to bind a function that was decorated with [shader("pixel")] to the "VertexShader" pass state would throw an error for example [shader("compute")] // vertex, pixel, compute void MyCS3(...) { ... } technique Test { // There are now two ways to declare the local thread group size (either via "numthreads" attribute, or in the pass state via brackets), which are functionally identical: pass { ComputeShader = MyCS1; } pass { ComputeShader = MyCS2<32, 1, 1>; } }
- Added anisotropic texture filtering (needs to be combined with e.g. "tex2Dgrad" or custom vertex shaders of course)
sampler MySampler { Texture = MyTexture; MinFilter = ANISOTROPIC; MagFilter = ANISOTROPIC; MipFilter = ANISOTROPIC; }
Bug fixes:
- Fixed HLSL/GLSL code generation for constant arrays duplicating the array data on every access
- Fixed GLSL layout qualifier image format for 32-bit unsigned integer textures
- Fixed crash when encountering division by zero in preprocessor expression
- Fixed crash in D3D12 due to attempt of unlocking mutex that was not locked before
- Fixed crash due to potential "AddRef" call on destroyed resource
- Fixed "End" key state updates
- Fixed code editor undo/redo/deletion selection
- Fixed repeated runtime reset if "IDXGISwapChain3::SetColorSpace1" is called every frame (e.g. in World of Warcraft)
- Fixed deadlock in "ID3D11DeviceContext::ClearDepthStencilView" with generic depth add-on
- Fixed Vulkan timestamp frequency calculation
- Fixed resource creation succeeding in Vulkan if initial data upload failed
- Fixed nullptr descriptor heap being set in D3D12 when "bind_descriptor_tables" is called with zero tables and there was no heap before
- Fixed D3D12 "clear_unordered_access_view_uint/float" with typeless resource
- Fixed "init_pipeline" add-on event not being called in D3D12 applications not using "ID3D12Device2" or higher
- Fixed independent blend value in D3D10/11/12 blend state creation
- Fixed D3D12 root descriptor handling
- Fixed pipeline creation failing in D3D10/11/12 when using certain dynamic states
- Fixed "create_pipeline"/"init_pipeline" add-on event being called with zero shaders in some cases
- Fixed resource creation failing in D3D12 when format was changed by an add-on and optimized clear value was passed in
Miscellaneous:
- Updated imgui to 1.90.4 (add-ons may now use 1.90.0-4, 1.89.7 or 1.86)
- Increased font size maximum to 64
- Added support for "ID3D12Device14" and "ID3D12GraphicsCommandList10"
- Added limit to number of effect loading threads in 32-bit, to reduce likelihood of out of memory situations
- Changed texture creation to clear render target textures using clear command instead of initial data to avoid big memory allocations
- Changed file selection dialog to not show hidden files and directories
- Changed preprocessor to not evaluate expressions or check syntax in disabled code
- Changed add-on API for descriptor types to split SRV/UAV in separate types for buffer/texture views
- Changed "effect_runtime::set_current_preset_path" to trigger add-on events
- Changed "effect_runtime::set_current_preset_path" to always reload preset when it is called in case the preset was modified on disk
Setup tool:
- Added dedicated back button
- Added effect installation for add-on packages
- Added add-on deletion to setup tool uninstallation
- Changed add-on page description to clarify potential compatibility issues of add-ons
- Fixed effect package/add-on download failing if there are many temporary files
- Fixed application list no longer being focused by default
- Fixed unhandled exception when target executable has invalid import directory entries
6.1.1:
- Added reset button for effect preprocessor definitions
- Added effects state synchronization to built-in effect runtime synchronization add-on
- Added separate finish button to setup tool
- Fixed crash in Vulkan
- Fixed technique/variable toggle keyboard shortcuts not registering in some rare cases
- Fixed deadlock when enabling effect runtime synchronization
- Fixed user defined names prepended with underscore clashing with same names without underscore in generated GLSL
- Fixed "reshade::api::device::get_resource_view_desc" returning invalid description in D3D12 when view was created with defaults
- Changed "reshade::get_config_value/set_config_value" add-on API to support reading/writing array values
- Changed save button to not clean up preset when auto save is disabled
- Changed MSAA depth buffer support to include copying during frame
Last edit: 7 months 3 weeks ago by crosire. Reason: Added 6.1.1 changelog
The following user(s) said Thank You: CeeJay.dk
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