6.5
- crosire
-
Topic Author
Less
More
Changelog
6.5.0:
Features:
Bug fixes:
Miscellaneous:
Setup tool:
6.5.1:
6.5.0:
Features:
- Added support for using "BUFFER_COLOR_FORMAT" definition as ReShade FX texture format
// Can now effectively define textures that are clones of the swap chain back buffer: texture MyTex { Width = BUFFER_WIDTH; Height = BUFFER_HEIGHT; Format = BUFFER_COLOR_FORMAT; }
- (Add-on support) Added "create_device" event for API version upgrades (e.g. to force a game to use Direct3D 9Ex instead of Direct3D 9)
static bool on_create_device(reshade::api::device_api api, uint32_t &api_version) { if (api == reshade::api::device_api::d3d9) { api_version = 0x9100; // 0x9000 -> 0x9100, upgrade Direct3D 9 to Direct3D 9Ex return true; } return false; } ... reshade::register_event<reshade::addon_event::create_device>;(&on_create_device);
- (Add-on support) Added device API to "create_swapchain" event (callback signature now reads "bool on_create_swapchain(reshade::api::device_api api, reshade::api::swapchain_desc &desc, void *hwnd);"). This requires a rebuild of add-ons using it! But makes swap chain upgrade decisions based on the graphics API much easier.
Bug fixes:
- Fixed VR support with recent SteamVR update (and reworked OpenVR hooks)
- Fixed crash in S.T.A.L.K.E.R.: Shadow of Chornobyl - Enhanced Edition
- Fixed crash in Portal RTX and other Vulkan games using multiple queues (reworked present queue synchronization)
- Fixed crash after reloading effect with an editor open showing the assembly of a permutation
- Fixed crash with SPIR-V codegen when encountering error in function declaration
- Fixed crash when effect is using pooled texture with different usage than its usage at initial reload
- Fixed crash on exit with Epic Games overlay
- Fixed crash on exit in WPF applications calling "MS.Win32.UnsafeNativeMethods.GetMessageW"
- Fixed mouse cursor always staying visible in games using DirectInput8 (e.g. Payday 2 and GTA IV)
- Fixed invalid registration as export module when loaded via an ASI loader and named like a wrapper DLL
- Fixed preprocessor definitions not being sorted anymore
- Fixed "Match custom width and height exactly" option in Generic Depth add-on not working
- Fixed depth buffers not being considered when rendered to with indirect draw calls only (e.g. vkQuake)
- Fixed HLSL code generation for discard statement in functions with "void" return type
- Fixed HLSL/GLSL code generation for equally named uniform variables in different namespaces
- Fixed loading of effect permutation potentially saving preset during preset transition
- Fixed "Edit source code" being impossible to click on effects with permutations that are in use
- Fixed loading of DDS files which contain "DDS_HEADER_DXT10"
- Fixed waving vertex shading in Vintage Story applying to objects it should not
- Fixed potentially invalid depth texture being provided to OpenVR runtime
- (Add-on support) Fixed D3D12 static sampler border color conversion
- (Add-on support) Fixed D3D9 render target destruction event being invoked after device destruction (fixes crash on exit with madVR in MPC-HC)
- (Add-on support) Fixed crash when "get_private_data" is called on an object that was already destroyed
Miscellaneous:
- Added global config option to limit number of effect runtime instances that can be created
[INSTALL] MaxEffectRuntimes=1 // 0-N
- Added warning message when preset uses unknown technique
- Added "Apply" button to "Edit global preprocessor definitions" popup
- Added Ctrl + click on adjustment buttons to ignore limits on slider widgets
- Added compile error when there is a technique mismatch between effect permutations
- Added "__RESHADE_PERMUTATION__" definition to indicate when an effect is compiled as a permutation
- Added missing render target output flag to swap chain creation in Space Engineers 2
- Improved performance in OpenXR games which are providing side-by-side image to the runtime
- Changed loading of D3DCompiler DLL to prefer up-to-date system one over local variants
- Changed base path to ASI location when loaded via an ASI loader
- Changed screenshot timestamp to match between before and after images
- Changed preprocessor to allow redefinition of identical preprocessor macros
- Changed mentions of "technique" to "effect" in the user interface for less confusion to normal users
- (Add-on support) Updated imgui to v1.91.9b (add-ons may now use 1.91.9, 1.91.8, 1.90.0-4, 1.89.7 or 1.86)
- (Add-on support) Added resource view creation and destruction events for implicit back buffer render target view in D3D9/OpenGL
- (Add-on support) Added missing format conversion for "D3DFMT_A8L8" and several signed D3D9 texture formats
- (Add-on support) Changed DXGI swap chain color space tracking to use private data
- (Add-on support) Changed D3D12 pipeline creation events to skip missing shader subobjects
- (Add-on support) Optimized D3D12 "device_impl::resolve_gpu_address" performance
- (Add-on support) Removed unnecessary handling of "IDirect3DVolume9" for resource views
Setup tool:
- Added option to sort effect package and add-on selection lists in setup tool
- Fixed setup tool still loading some DLLs from the application directory instead of system directory, potentially causing it to appear empty or crash
- Fixed exception when configuration contains invalid search path
- Changed "Skip" button to skip effects and add-ons pages separately
6.5.1:
- Added separate GPU timing statistics for each pass in a technique
- Fixed timestamp query values in D3D9
- Fixed linked dependencies of modules not being caught by "LoadLibrary" hooks (e.g. preventing hooking in Lord of the Rings Online)
- Fixed performance overhead in Dungeons & Dragons Online
- Fixed HLSL code generation for "atomicAnd" intrinsic
- Fixed issues with swap chain override in Kingdom Come Deliverance 2
- Fixed pinned add-ons getting removed from add-on list while still being loaded
- Fixed preset selection being disabled when effect reset is triggered
- Fixed typos in German translation
- Fixed setup tool crash with Mono runtime on Linux
Last edit: 2 weeks 2 days ago by crosire. Reason: Added 6.5.1 changelog
The following user(s) said Thank You: CeeJay.dk
The topic has been locked.