Any plans for Gedosato Integration or Vice Versa?
- crosire
I checked things and was experiencing crashes when using with ReShade, all of them inside the GeDoSaTo module. I thus forked the GeDoSaTo source and removed all code not related to downsampling (and there's quite a lot of it), which suddenly made it starting to work (at least in the games I tried)

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- crosire
Make sure you create a log for ReShade before launching or otherwise GeDoSaTo crashes because of ReShade's disclaimer window blocking the process. I cannot guarantee this is working, but I had no issues with the few games I could test with.
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- Blackhand
There are some case dependend pros and cons
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- SpinelessJelly
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- JPulowski
Some older games do not support higher resolutions. There are no tweaks or hacking methods to make them work in 1080p. In this case graphics driver upsamples the original resolution to a higher one via Bicubic/Bilinear upsampling which looks ugly as hell. I just wish graphics card manufacturers would give us more algorithms, but I know that it is not their priority.
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- Blackhand
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- lowenz
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- ScarecrowDM
Blackhand wrote: In my opinion, there should be some options whether effects are applied before or after downsampling. When you use the built-in postprocessing effects of gedosato, the effects are applied to the higher resolution. If you use normal SweetFX with a game downsampled with gedosato, the effect will be applied to the already downsampled scene.
There are some case dependend pros and cons
Just set "postProcessAfterScaling" to true on GeDoSaTo.
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- jim2point0
github.com/crosire/gedosato/tree/master/pack
There are a few games where I don't need GeDoSaTo's HUD toggle, so I'd like to try combining the downsampling with ReShade. GeDoSaTo is still the only way I can go up to massive resolutions (higher than DSR), so getting these to work together would be great.
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- crosire
Same way you would download it from durante. Just download the whole repository, you can delete everything except the "pack" folder afterwards, which contains the precompiled binaries.jim2point0 wrote: Maybe I'm just a doof, but how do I grab the modified GeDoSaTo from here?

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- Blackhand
ScarecrowDM wrote: Just set "postProcessAfterScaling" to true on GeDoSaTo.
I can't find this option in GeDoSaTo. Need more information and this option per effect if possible.
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- ScarecrowDM
But make sure of be running last update.
But you can find some info here: blog.metaclassofnil.com/?p=641
Durante wrote: In order to support this use case, GeDoSaTo can now optionally perform postprocessing after upsampling.
It applies post-processing effects after scaling, probably does not matter which way, upsampling or downsampling, in essence is the same thing.
I honestly didn't have tested it yet.
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- jim2point0
Even with no depth buffer in that game, I'd still like to use some of the ReShade shaders. But... no dice. Not sure what's wrong.
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- Blackhand
ScarecrowDM wrote: If you don't find it, just add it.
But make sure of be running last update.
But you can find some info here: blog.metaclassofnil.com/?p=641
Durante wrote: In order to support this use case, GeDoSaTo can now optionally perform postprocessing after upsampling.
It applies post-processing effects after scaling, probably does not matter which way, upsampling or downsampling, in essence is the same thing.
I honestly didn't have tested it yet.
It works but it's a global flag. Film grain has much more effect after downsampling. As mentioned above, GeDoSaTo can be combined with SweetFX 1.5.1. The effects defined in GeDoSaTo are applied to the higher and the effects from the SweetFX injector to the downsampled resolution. But that's not the top solution.
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- jim2point0
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- crosire
Any way to figure out if it's a specific effect causing trouble?jim2point0 wrote: Update: NattyDread seems to have solved my issue with ReShade + GeDoSaTo. I'm using his config + ReShade 13.2. No more black screen.
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- jim2point0
screenshotcomparison.com/comparison/111755
(crops from 7680x4320)
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- crosire
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- Sh1nRa358
- Topic Author
So with them combined in the custom one, does that mean that gedo can now downsample in all the backends that Reshade can use instead of just DX9?
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- crosire
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