Any plans for Gedosato Integration or Vice Versa?
- jim2point0
github.com/crosire/gedosato/tree/master/pack
There are a few games where I don't need GeDoSaTo's HUD toggle, so I'd like to try combining the downsampling with ReShade. GeDoSaTo is still the only way I can go up to massive resolutions (higher than DSR), so getting these to work together would be great.
Please Log in or Create an account to join the conversation.
- crosire
Same way you would download it from durante. Just download the whole repository, you can delete everything except the "pack" folder afterwards, which contains the precompiled binaries.jim2point0 wrote: Maybe I'm just a doof, but how do I grab the modified GeDoSaTo from here?
Please Log in or Create an account to join the conversation.
- Blackhand
ScarecrowDM wrote: Just set "postProcessAfterScaling" to true on GeDoSaTo.
I can't find this option in GeDoSaTo. Need more information and this option per effect if possible.
Please Log in or Create an account to join the conversation.
- ScarecrowDM
But make sure of be running last update.
But you can find some info here: blog.metaclassofnil.com/?p=641
Durante wrote: In order to support this use case, GeDoSaTo can now optionally perform postprocessing after upsampling.
It applies post-processing effects after scaling, probably does not matter which way, upsampling or downsampling, in essence is the same thing.
I honestly didn't have tested it yet.
Please Log in or Create an account to join the conversation.
- jim2point0
Even with no depth buffer in that game, I'd still like to use some of the ReShade shaders. But... no dice. Not sure what's wrong.
Please Log in or Create an account to join the conversation.
- Blackhand
ScarecrowDM wrote: If you don't find it, just add it.
But make sure of be running last update.
But you can find some info here: blog.metaclassofnil.com/?p=641
Durante wrote: In order to support this use case, GeDoSaTo can now optionally perform postprocessing after upsampling.
It applies post-processing effects after scaling, probably does not matter which way, upsampling or downsampling, in essence is the same thing.
I honestly didn't have tested it yet.
It works but it's a global flag. Film grain has much more effect after downsampling. As mentioned above, GeDoSaTo can be combined with SweetFX 1.5.1. The effects defined in GeDoSaTo are applied to the higher and the effects from the SweetFX injector to the downsampled resolution. But that's not the top solution.
Please Log in or Create an account to join the conversation.
- jim2point0
Please Log in or Create an account to join the conversation.
- crosire
Any way to figure out if it's a specific effect causing trouble?jim2point0 wrote: Update: NattyDread seems to have solved my issue with ReShade + GeDoSaTo. I'm using his config + ReShade 13.2. No more black screen.
Please Log in or Create an account to join the conversation.
- jim2point0
screenshotcomparison.com/comparison/111755
(crops from 7680x4320)
Please Log in or Create an account to join the conversation.
- crosire
Please Log in or Create an account to join the conversation.
- Sh1nRa358
- Topic Author
So with them combined in the custom one, does that mean that gedo can now downsample in all the backends that Reshade can use instead of just DX9?
Please Log in or Create an account to join the conversation.
- crosire
Please Log in or Create an account to join the conversation.
- JPulowski
blog.metaclassofnil.com/?p=689
blog.metaclassofnil.com/?p=691
Please Log in or Create an account to join the conversation.
- turboscalpeur
Maybe its more a question of settlings than shaders !?!!!
Check i gave all the infos on the DET here:
www.deadendthrills.com/forum/discussion/...iller-is-dead#latest
Some screens:
www.flickr.com/photos/turboscalpeur/sets/72157650235125309/
I think right now for the UE3 games, there are some possibilities to use both! Good News!
Please Log in or Create an account to join the conversation.
- turboscalpeur
Please Log in or Create an account to join the conversation.
- WLHM15
Does crosire delete the modified gedosato? I cant find it on github
Please Log in or Create an account to join the conversation.