Screenshot Thread
- Ryuken
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- ThundeR422
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- Ryuken
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- Tom Yum 72
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- aufkrawall
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- Rone
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- aufkrawall
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- Quentin-Tarantino
Rone wrote: GTA V - thanks for your fast reply qeuntin, that helped me alot!!!
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No Problem mate and nice screens

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- ThundeR422
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- Elimina
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- Elimina
ThundeR422 wrote: Tell me what you think guys.Some before and after shots + Altair - the man of the hour with his wife. I love this serial...up until the Black flag ^^
It looks pretty good. I would definitely use it if I ever wanted to reinstall AC: 2-Revelations again. IMO, in the 3rd shot, the bloom is a bit too saturated but overall it looks good

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- aufkrawall
The trees in Syndicate are still looking very similar, they should really integrate foliage stuff from Watch Dogs/Far Cry 4 into Anvil Next engine.



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- Elimina
aufkrawall wrote: It makes this old game look quite nice.
The trees in Syndicate are still looking very similar, they should really integrate foliage stuff from Watch Dogs/Far Cry 4 into Anvil Next Engine
I find it funny how they made the Disrupt engine to be based around driving for Watch Dogs and then in Assassins Creed Syndicate they implemented driving into the game anyways using Anvil Next. What is funny about it is that Syndicates driving physics are still better than Watch Dogs

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- GroinShooter
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- ThundeR422
Elimina wrote:
ThundeR422 wrote: Tell me what you think guys.Some before and after shots + Altair - the man of the hour with his wife. I love this serial...up until the Black flag ^^
It looks pretty good. I would definitely use it if I ever wanted to reinstall AC: 2-Revelations again. IMO, in the 3rd shot, the bloom is a bit too saturated but overall it looks good
Thank you my friend. Yes it is saturated but i like that look. It is semi realistic preset so not full realism and i love the mornings where it blinds you for example ^^
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- ThundeR422
Very nice brother. That first pic when i saw it..i thought that it was a painting ^^
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- aufkrawall
Just look how detailed the different parts of Rico's outfit are and how they react to light sources. And the faces look very natural too, absolutely stunning work in every aspect.

Only munmun's color correction and Marty's ported MPV deband filter were active.

sfx.thelazy.net/games/preset/4799/
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- Ryuken
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- ThundeR422
aufkrawall wrote: Thanks! I find Avalanche's physically based shading attempt very convincing and I agree that it looks totally amazing together with the artists' work.
Just look how detailed the different parts of Rico's outfit are and how they react to light sources. And the faces look very natural too, absolutely stunning work in every aspect.
Only munmun's color correction and Marty's ported MPV deband filter were active.
sfx.thelazy.net/games/preset/4799/
Exactly! I see that the game has some redish filter, but that engine can simulate some pretty realistic lightning and shading.
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- Ryuken
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