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6 months 2 weeks ago - 6 months 2 weeks ago #3761 by Teh_pwnisher
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NM
Last edit: 6 months 2 weeks ago by Teh_pwnisher.

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6 months 1 week ago #3762 by Ryuken
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Cyberpunk2077











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6 months 4 days ago #3763 by Ryuken
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Cyberpunk2077 + Reshade











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5 months 4 weeks ago #3764 by Ryuken
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5 months 3 weeks ago #3765 by Ryuken
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4 months 2 weeks ago #3766 by Pax
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When they woke that morning, they could not imagine how their day would end. Now some mother's hearts, in somewhere, are being ravaged by sorrow for their little boys. Without an true identity, aimless walked the world waiting and looking for something, something that they weren't sure about what it was. Now, they realize, they were seeking for closure. And it has found them... That they may serve a better purpose in death, something they lacked in life.

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4 months 2 weeks ago #3767 by Ryuken
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4 months 1 day ago #3768 by Ryuken
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3 months 3 weeks ago - 3 months 2 weeks ago #3769 by knowom
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Valheim - Default
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Valheim - Resade
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Valheim - Resade (Some configuration optimizations to fix a bit of the color tone distorting over the default could use a little more adjustment, but is overall quite a bit closer.)

File Attachment:
Last edit: 3 months 2 weeks ago by knowom.

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3 months 2 weeks ago #3770 by Sami 1999
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Tried reshade on House of Dead 1 pc port, kinda glitchy but seems to work okay.

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3 months 2 weeks ago #3771 by knowom
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Valheim - #TrackingRays
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3 months 2 weeks ago #3772 by Ryuken
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The Medium











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3 months 2 weeks ago #3773 by Sami 1999
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Tried of the arcard version of the game.


Made heavy use of Godray shader and limited it's range by using the Depth before/after shader.  This way the godray doesn't appear on all bright objects and mostly comes from distant bright objects like the sky.

Depth splitscreen shader also helped making cinematc DOF useful since usually the DOF woul just blur things in close distance way too frequently. But with this way, there is a hard limit on how far the DOF will not show up.


Most notable places of godrays in the video at:  00:50, 10:10, 22:58


Couldn't make use of reflections and screen space GI though since the normal maps in this game are not showing up correctly.

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3 months 2 weeks ago #3774 by Ryuken
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3 months 1 week ago - 3 months 1 week ago #3775 by fumoporro
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STALKER ANOMALY




Last edit: 3 months 1 week ago by fumoporro. Reason: missing information
The following user(s) said Thank You: Almighty

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2 months 4 weeks ago #3776 by knowom
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Valheim before and after 1080p (8FPS performance impact slightly different game varies a bit obviously, but pretty limited impact overall)

Before


After


Reshade techniques injected and utilized I might have to try a second deband in place of the filmgrain at some stage one at the start and tail end it might end up even better and possibly the same with TAA in place of HQ4X adding another at the top or maybe a second dose of HQ4X rather than TAA not quite sure. May be worth experimenting with though in either case.

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2 months 3 weeks ago #3777 by Ryuken
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CP2077












 

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2 months 2 weeks ago #3778 by Ryuken
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CP2077







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2 months 1 week ago #3779 by Ryuken
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1 month 3 weeks ago #3780 by Ryuken
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