TOPIC: ReShade 3.0 guide for newcomers
ReShade 3.0 guide for newcomers 1 year 1 month ago #1
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As still questions are popping up (not only here, also on my facebook page) how to use ReShade 3.0 and what to do with presets from TheLazy, hope I can give some guidance with this.
What's different to 2.0
ReShade 3.0 is obviously a whole lot different. Main features is that not all shaders run over the ReShade.fx (Framework is also essentially "one file" as every file in the folder structure is included into the main ReShade.fx), now you can freely name your fx files and most importantly, put them into any folder you want, you just have to specify where ReShade has to look for them.
That's where lies the most obvious difference, you can configure ReShade with a new ingame UI (which can be brought up by default with Shift + F2 in case you missed the big ass notice at the start) where you can control all sorts of things, later more.
UI options explanation
Use SweetFX 2.0 with ReShade 3.0 (temporary solution)
Although I can understand that crosire wants people to use the newest ReShade version and including old versions will cause people to ignore the update, only distributing the 3.0 build renders all SweetFX configs on TheLazy.net useless until all SweetFX shaders are ported to the new repo. In case you have SweetFX 2.0 still around on your PC, you can use the build like this (method should also work with the Framework and MasterEffect but I did not test this, feel free to do that on yourself though):
Last Edit: 1 year 1 month ago by crosire. Reason: Fixed default shaders path
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