List of shaders compatible with Reshade V3.0.X?
- TheCubeRBLX
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Topic Author
I decided to install Reshade V3.0.7 for the 2008 sandbox simulation game Spore. And I've been wondering. Could somebody please compile a list of all shaders (.fx) compatible with Reshade v3.0.X?
I'm mainly looking for Ambient Occlusion from Reshade V2 (If it's not from V2, please correct me). And a Godray shader.
Your help here would really be appreciated.
Best Regards, TheCubeRBLX
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- robgrab
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- Marty McFly
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This repo contains the all shaders that are optionally downloaded when using the ReShade 3 installer:
github.com/crosire/reshade-shaders
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- robgrab
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- TheCubeRBLX
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- FierySwordswoman
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Check it out with the "Display Depth" shader.
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- TheCubeRBLX
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Topic Author
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- robgrab
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- Martigen
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We really need this sort of information stored in a wiki or something. So much knowledge in these forums that gets lost in noise, no wonder new users have issues.robgrab wrote: Also don't forget certain game settings, like antialiasing, can prevent access to the depth buffer and will need to be disabled first. Not ALL games but definitely give it a shot.
And on topic and as an example -- I've seen people using the depth buffer in W3 but I can't seem to get it to show up (just black screen), and that's with AA off (which is post AA anyway in W3, wouldn't affect it). So what steps am I missing? Who knows, we don't have a wiki with listing what conflicts with depth buffer access...
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- JBeckman
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RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN=0,RESHADE_DEPTH_INPUT_IS_REVERSED=0,RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=0
That's those three in the ReShade.ini (or D3D9, DXGI and OpenGL32 .ini) first one is useful for Unity engine games, the two others seem to be mostly used together in several newer games.
The depth display shader has been really useful for setting this correctly since you can see if the depth buffer needs to be flipped, reversed or if it even displays at all though for some games you only get partial depth support or none at all regardless.
Witcher 3 uses FXAA I believe or a temporal AA method of some kind if that is enabled so MSAA or driver-forced AA relying on MSAA shouldn't interfere with the game and ReShade though the hair effect does use MSAA (8x, or used to be but now configurable or even possible to disable as of one of the earlier patches.) but I've never had that being a problem for getting the depth buffer to display.
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- TheCubeRBLX
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- Antony88
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