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TOPIC: List of shaders compatible with Reshade V3.0.X?

List of shaders compatible with Reshade V3.0.X? 8 months 3 weeks ago #1

  • TheCubeRBLX
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Hello! I'm very new to post processing, shaders, etc. So please excuse me if I make any nooby questions/mistakes.

I decided to install Reshade V3.0.7 for the 2008 sandbox simulation game Spore. And I've been wondering. Could somebody please compile a list of all shaders (.fx) compatible with Reshade v3.0.X?

I'm mainly looking for Ambient Occlusion from Reshade V2 (If it's not from V2, please correct me). And a Godray shader.

Your help here would really be appreciated.

Best Regards, TheCubeRBLX
Very new to Reshade. It's awesome, but sometimes a bit confusing.

In short, I'm a new kid.
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List of shaders compatible with Reshade V3.0.X? 8 months 3 weeks ago #2

  • robgrab
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Try THIS thread for Reshade v2 shaders ported to Reshade 3. Also MXAO is the best AO solution and it's already built into Reshade 3.
Last Edit: 8 months 3 weeks ago by robgrab.
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List of shaders compatible with Reshade V3.0.X? 8 months 3 weeks ago #3

  • Marty McFly
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MXAO is not built into ReShade 3.0, it's merely part of the github repository containing the example shaders.
This repo contains the all shaders that are optionally downloaded when using the ReShade 3 installer:

github.com/crosire/reshade-shaders
Last Edit: 8 months 3 weeks ago by Marty McFly.
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List of shaders compatible with Reshade V3.0.X? 8 months 3 weeks ago #4

  • robgrab
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What he said. :)
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List of shaders compatible with Reshade V3.0.X? 8 months 2 weeks ago #5

  • TheCubeRBLX
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For some odd reason when I enable the effect. It simply doesnt work...? Am I doing something wrong? Is it the game?
Very new to Reshade. It's awesome, but sometimes a bit confusing.

In short, I'm a new kid.
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List of shaders compatible with Reshade V3.0.X? 8 months 2 weeks ago #6

MXAO? Needs depth buffer access, dood.
Check it out with the "Display Depth" shader.
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List of shaders compatible with Reshade V3.0.X? 8 months 2 weeks ago #7

  • TheCubeRBLX
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Will do, or as air traffic controllers in ireland say: "Wildo"
Very new to Reshade. It's awesome, but sometimes a bit confusing.

In short, I'm a new kid.
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List of shaders compatible with Reshade V3.0.X? 8 months 2 weeks ago #8

  • robgrab
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Also don't forget certain game settings, like antialiasing, can prevent access to the depth buffer and will need to be disabled first. Not ALL games but definitely give it a shot.
Last Edit: 8 months 2 weeks ago by robgrab.
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List of shaders compatible with Reshade V3.0.X? 8 months 2 weeks ago #9

  • Martigen
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robgrab wrote:
Also don't forget certain game settings, like antialiasing, can prevent access to the depth buffer and will need to be disabled first. Not ALL games but definitely give it a shot.
We really need this sort of information stored in a wiki or something. So much knowledge in these forums that gets lost in noise, no wonder new users have issues.

And on topic and as an example -- I've seen people using the depth buffer in W3 but I can't seem to get it to show up (just black screen), and that's with AA off (which is post AA anyway in W3, wouldn't affect it). So what steps am I missing? Who knows, we don't have a wiki with listing what conflicts with depth buffer access...
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List of shaders compatible with Reshade V3.0.X? 8 months 2 weeks ago #10

  • JBeckman
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Did you enable reversed and logarithmic for the depth buffer setting? That should usually do it.

RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN=0,RESHADE_DEPTH_INPUT_IS_REVERSED=0,RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=0

That's those three in the ReShade.ini (or D3D9, DXGI and OpenGL32 .ini) first one is useful for Unity engine games, the two others seem to be mostly used together in several newer games.

The depth display shader has been really useful for setting this correctly since you can see if the depth buffer needs to be flipped, reversed or if it even displays at all though for some games you only get partial depth support or none at all regardless.


Witcher 3 uses FXAA I believe or a temporal AA method of some kind if that is enabled so MSAA or driver-forced AA relying on MSAA shouldn't interfere with the game and ReShade though the hair effect does use MSAA (8x, or used to be but now configurable or even possible to disable as of one of the earlier patches.) but I've never had that being a problem for getting the depth buffer to display.
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List of shaders compatible with Reshade V3.0.X? 8 months 2 weeks ago #11

  • TheCubeRBLX
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Enabled, but without luck. If you're familiar with the game I was talking about, you will know that the game has "editors", only there does MXAO work.
Very new to Reshade. It's awesome, but sometimes a bit confusing.

In short, I'm a new kid.
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