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TOPIC: Ported ReShade 2.x effects

Ported ReShade 2.x effects 11 months 1 week ago #1

  • Insomnia
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Hey everybody!

ReShade 3.x is great, no doubt! And even if it still comes with its own set of effects, I liked some of the effects in 2.x.
So I ported a few to ReShade 3.x, all with GUI annotations (however some shaders doesn't come with any available knobs).

Current list of ported effects:
  • Chromatic Abberation (from SweetFX)
  • Color Mod
  • Color Mood
  • Cross Process
  • Custom Tone map
  • HPD Tone mapping
  • Reinhard (Marty McFly's version)
  • Reinhard Linear
  • Sin City
  • Two versions of Fisheye CA lens distortion (horizontal version similar to Resident Evil 7 and P.T Demo, and vertical lens distortion)
  • Emboss
  • Spherical Tonemap
  • Hue FX
  • Watch Dogs Tonemapping
  • Grain


Installation

Create an empty text file in reshade-shaders\Shaders, copy the code, and paste it in your text file, save it as something practical and end it with the .fx extension.
Example: Colormood.fx

Shaders

_________________________________________

Chromatic Abberation
Warning: Spoiler! [ Click to expand ]

Color Mod
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Custom Tone Mapping
Warning: Spoiler! [ Click to expand ]

Cross Process
Warning: Spoiler! [ Click to expand ]

Haarm Peter Duiker (HPD) Filmic Tone mapping
Warning: Spoiler! [ Click to expand ]

Reinhard
Warning: Spoiler! [ Click to expand ]

Reinhard Linear
Warning: Spoiler! [ Click to expand ]

Sin city
Warning: Spoiler! [ Click to expand ]

Fisheye Horizontal
Warning: Spoiler! [ Click to expand ]

Fisheye Vertical
Warning: Spoiler! [ Click to expand ]

Emboss
Warning: Spoiler! [ Click to expand ]

Spherical Tonemap
Warning: Spoiler! [ Click to expand ]

Hue FX
Warning: Spoiler! [ Click to expand ]

Watch Dogs Tonemapping
Warning: Spoiler! [ Click to expand ]

Grain
Warning: Spoiler! [ Click to expand ]

_________________________________________

Disclaimer
I haven't written these effects, I've only converted them to fit ReShade 3.x. Some effects will probably not look exactly like before, and certain features like depth checks are disabled due to incompetence. I won't take requests.
Last Edit: 8 months 5 days ago by Insomnia.
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The following user(s) said Thank You: kaicooper, SpinelessJelly, spartaque12, acknowledge, andrew, pheabus2009, GP-Unity, AlfalfaX, Marty, Sinclair and this user have 3 others thankyou

Ported ReShade 2.x effects 11 months 1 week ago #2

  • Insomnia
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Added Emboss shader.
Added Spherical Tonemap.
Added Hue FX.
Last Edit: 11 months 1 week ago by Insomnia.
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Ported ReShade 2.x effects 10 months 4 weeks ago #3

  • Iddqd
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Combined FishEye shader (You can select type of fisheye via gui): pastebin.com/pDCAU7LY

Updated HueFX shader (Modded hueMid parameter range now it 0 to 360, added ability to disable HSL filter): pastebin.com/fT3327wE
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Ported ReShade 2.x effects 10 months 1 week ago #4

  • Marty McFly
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I don't think that Cross Process was from me...I got it from some enbeffect.fx for GTA IV back in the days. I listed opezdl / AgainstAllAuthority as author in ME.
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Ported ReShade 2.x effects 10 months 1 week ago #5

  • Insomnia
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Marty McFly wrote:
I don't think that Cross Process was from me...I got it from some enbeffect.fx for GTA IV back in the days. I listed opezdl / AgainstAllAuthority as author in ME.

Thanks. Updated the info. :)
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Ported ReShade 2.x effects 10 months 5 days ago #6

  • XIIICaesar
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I've got HPD & FilmicCurve here if you wanna add them LINK
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Ported ReShade 2.x effects 9 months 2 weeks ago #7

  • Insomnia
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The old Grain from ReShade's CustomFX ported.
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Ported ReShade 2.x effects 8 months 3 weeks ago #8

Could you do splitscreen.fx?
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Ported ReShade 2.x effects 8 months 3 weeks ago #9

  • Sh1nRa358
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This is one of a few things that are keeping me from updating to 3.0. Can you please port this without any modifications or improvements exactly as is (except make it's options like every other shader in 3.0 work with the menu) with the current values as its defaults?

mega.nz/#!Gh13gTYb!tDyElZ3bzYJv7vqy458Ds5V3JXbxGI0X6UUtXgM-Jk8
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Ported ReShade 2.x effects 8 months 6 days ago #10

  • XIIICaesar
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I'm getting errors when using the preprocessor definition for Grain Color being enabled.

***Nevermind
Got it working . You need to change the preprocessor part of the shader to:
//Preprocessor
#ifndef GrainColored
	#define GrainColored 0 //[0:1] //-Whether grain should be colored or not. Colored grain is not as noticeable, so it helps to increase grain power.
#endif
It was missing #ifndef & #endif
Last Edit: 8 months 6 days ago by XIIICaesar.
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Ported ReShade 2.x effects 8 months 6 days ago #11

  • Insomnia
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XIIICaesar wrote:
I'm getting errors when using the preprocessor definition for Grain Color being enabled.

***Nevermind
Got it working . You need to change the preprocessor part of the shader to:
//Preprocessor
#ifndef GrainColored
	#define GrainColored 0 //[0:1] //-Whether grain should be colored or not. Colored grain is not as noticeable, so it helps to increase grain power.
#endif
It was missing #ifndef & #endif

Will do, thanks!
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Ported ReShade 2.x effects 3 months 3 weeks ago #12

  • crubino
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SmushrCZ wrote:
Could you do splitscreen.fx?

I'm trying to porting Ganossa's splitscreen.fx but somehow it end-up with blank screen like this:


something wrong with my texture (Buffer_Witdh; Buffer_Height, RGBA8, or COLOR) and sampler for grab the original images :p
I wise there is a Reshade::OriginalColor like what we have in Reshade 2.x
Last Edit: 3 months 3 weeks ago by crubino.
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Ported ReShade 2.x effects 3 months 1 week ago #13

I just ported Ceejay.dk's Splitscreen shader. Its kinda tricky to make it work with ReShade 3.0. Because you need a backup or copy of original buffer.

Splitscreen
Warning: Spoiler! [ Click to expand ]
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Ported ReShade 2.x effects 3 months 1 week ago #14

  • matsilagi
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Could someone try and port SSAO and HBAO from Master Effect or Framework?

I need them for archival reasons.
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Ported ReShade 2.x effects 3 months 1 week ago #15

You can use MER with ReShade 3.0 without porting it, but if you need an UI vars for those effects, i will try port em to ReShade 3.0. :)
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Ported ReShade 2.x effects 3 months 1 week ago #16

  • matsilagi
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I wanted just the AOs for comparison reasons with other stuff, but i suppose that can work aswell.
However, doing the AO only would still be easier and better for both parties.
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Ported ReShade 2.x effects 3 months 1 week ago #17

Here you go @matsilagi, SSAO and HBAO shader for ReShade 3.0.
It should work fine on ReShade 3.0.8, i dont test it yet on other ReShade 3.0 version. Let me know if you got some trouble when use those shaders.
For SSAO, you'll need 'noise' texture, you can download it here.

Screen Space Ambient Occlusion
Warning: Spoiler! [ Click to expand ]




Horizon Based Ambient Occlusion
Warning: Spoiler! [ Click to expand ]
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Ported ReShade 2.x effects 3 months 1 week ago #18

  • matsilagi
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Thanks a lot, HBAO works fine but SSAO has problems on a few sample numbers (which i also had when i ported it by myself before ragequtting trying to fix it).

I have no idea on what causes it tho.
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Ported ReShade 2.x effects 3 months 1 week ago #19

I think SSAO samples only work on 2, 4, 8, 16, 32, 64.. numbers (maybe it called geometric sequence by 2).
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Ported ReShade 2.x effects 3 months 1 week ago #20

Added Heat Haze shader, you can use the haze texture from MER or Framework and rename it "haze.png" (make sure the image format is .png)

Heat Haze
Warning: Spoiler! [ Click to expand ]
Last Edit: 3 months 6 days ago by mbah.primbon. Reason: Error fix
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