comprehension question: MXAO flicker

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5 years 1 month ago #1 by Haggo comprehension question: MXAO flicker was created by Haggo
Hello everyone,
I'm quite new to ReShade and totally new to the forum, so please bear with me.

I've got a comprehension question about the flickering MXAO does under certain circumstances. If I understood correctly, this may happen due to the game being multiplayer (anti-cheat is totally fine). The game in question is SWGEmu, where I tried to apply some nifty AO to the scene leading to the (more or less expected) flickering.
BUT: This flicker only appears when setting volumentric player shadows via the ingame options. If shadows are set to blob or completely disabled, there is no sign of a flicker.

Could somebody give me a hint as to why this may be the case and whether something could be done to enable correct AO while using volumetric shadows?
Thanks in advance!

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5 years 1 month ago #2 by Zireael Replied by Zireael on topic comprehension question: MXAO flicker
Probably not, maybe you could test different preprocessor definitions for the depth buffer.

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5 years 1 month ago #3 by Haggo Replied by Haggo on topic comprehension question: MXAO flicker
I tried which preprocessor orders I know, but to no avail. I suppose it's one of those "just doesn't work" things.

Thanks nonetheless.

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