I'm quite new to ReShade and totally new to the forum, so please bear with me.
I've got a comprehension question about the flickering MXAO does under certain circumstances. If I understood correctly, this may happen due to the game being multiplayer (anti-cheat is totally fine). The game in question is SWGEmu, where I tried to apply some nifty AO to the scene leading to the (more or less expected) flickering.
BUT: This flicker only appears when setting volumentric player shadows via the ingame options. If shadows are set to blob or completely disabled, there is no sign of a flicker.
Could somebody give me a hint as to why this may be the case and whether something could be done to enable correct AO while using volumetric shadows?
Thanks in advance!