Making an old preset compatible with new versions?

  • Posts: 6
1 year 2 months ago #1 by xanrer
Hello there i have an old preset for the game/sourceport GZDOOM, its inside of an .pk3 file but its basically a casual reshade preset. however after gzdoom got updated over and over again this preset stated to not working with the game, i installed the latest version of reshade which works fine with gzdoom however whatever i tried (and im no expert at reshade) i couldn't run in properly. Can you help me with it? here is the preset:
(this was the file)
(and these where what did it supposed to look (minus the texture pack obv))
Thank you very much.

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  • Posts: 154
1 year 2 months ago #2 by seri14
It seems these files is early commits of shader repository.
The latest version uses different format. (it preset is using 0.19.x. latest is 4.0.x)
And updated the fx compile environment when the released ReShade 4.0.0, so I think it is not compatible.

1. Do full scratch to make this workable.
2. Give up and simulate this preset using latest effects.

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  • Posts: 6
1 year 2 months ago #3 by xanrer
The version i tried before was 3.x (sorry for saying latest i didn't even know 4 was out) since it worked fine with my version of gzdoom yet it didn't work with this shader either (as you said its 0.19), can we at least make it work between 0.19 and 3.x?

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1 year 2 months ago #4 by crosire
No. ReShade 3.0 was a major rewrite. Anything since is backwards compatible (so you can use 3.X presets in 4.0). But presets older than that are not usable.

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  • Posts: 6
1 year 2 months ago #5 by xanrer
Uuh.. Haven't tried 2 yet.. Will that work or is it a bump from the start?

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