It oozes of supreme success. Check out how well it gets rid of banding and how FilmGrain + FilmGrain2 + DeBand + TriDither (all at default settings) fail to do the same. Is it possible to somehow reserve-engineer the post-processing shader the game uses?
In-game Film Grain disabled + all ReShade FX disabled:
FilmGrain + FilmGrain2 + DeBand + TriDither (all at default settings) + in-game Film Grain disabled:
In-game Film Grain enabled (about 33%) + all ReShade FX disabled:
The in-game Film Grain enabled + ReShade disabled image looks dirty, but only on static screenshots. In-game there is no dirt, there's just smooth gradation. Why can't FilmGrain + FilmGrain2 + DeBand + TriDither (all at default settings) together or by themselves achieve the same? Debanding can, but unlike AI's in-game Film Grain, it kills details. How can AI's Film Grain post-processing shader be extracted?
It should be ported onto ReShade!