Effects and Settings for Thief: Deadly Shadows

  • Posts: 4
1 year 3 months ago #1 by creaseycj
Hello everyone! I have a few questions regarding the most effective effects to use for Theif: Deadly Shadows. I've tried using MXAO, FXAA and SMAA to which I was unable to see any noticeable difference, aside from MXAO, which only affected the HUD by blacking it out which is non-beneficial. Is antialiasing worth trying to use for this game as well as MXAO? If you have settings that work for you with these effects please let me know, also if there are other effects worth using. Any screen shot comparisons would also be greatly appreciated. Much thanks!!!

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  • Posts: 532
1 year 3 months ago - 1 year 3 months ago #2 by lowenz
You must use a wrapper (d3d8to9 by Crosire himself -> dx9 / dgVoodoo2 ->dxgi)

Depth buffer detection is not working right (the depth buffer is kind of strange in wrapped Unreal Warfare engine games, like Deus Ex Invisible War of Thief Deadly Shadows), so forget MXAO and other depth-related effects.
For TDS remember to use SneakyUpgrade (see TTLG forum about that) ;)
The following user(s) said Thank You: Jupiter065

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  • Posts: 2
2 weeks 2 days ago - 2 weeks 2 days ago #3 by Jupiter065
For anyone who finds this thread on google (like I did), you can enable depth buffer effects with newer versions of reshade (I'm on 4.7.0). Using d3d8to9, you need to set the "Copy depth buffer before clear operations" option under the DX9 tab, and go into the Reshade.ini file and add or set RESHADE_DEPTH_MULTIPLIER=2.0 in the PreprocessorDefinitions setting under [GENERAL]


I'm currently playing the game in VR with Depth3D and it's great

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